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Slowbro   

General Information
Regular Form Shiny Form
National Dex Number:
080
Sinnoh Dex Number:
Hoenn Dex Number:
256 
Johto Dex Number:
081 
English Name:
Slowbro
Japanese Name:
Yadoran
Species:
Hermit Crab
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Water/Psychic
Habitat:
Water's-edge
Height:
5ft 3in1.6 m
Weight:
173.1 lbs78.5 kg
Colour:
Pink

Abilities:
RSE & FRLGOblivious:
Negates attraction against this Pokemon.
RSE & FRLGOwn Tempo:
Negates confusion against this Pokemon.
Diamond & PearlOblivious:
Negates attraction against this Pokemon.
Diamond & PearlOwn Tempo:
Negates confusion against this Pokemon.

Weaknesses:
Electric (x2)
Grass (x2)
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Fighting (x0.5)
Psychic (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Slowpoke
lv37

Slowbro

Items Held:
Version Items
GSC (Tradeback)Gold Leaf -
GSC (Wild)King's Rock 8%-
RSE (Wild)King's Rock 5%-
DP (Wild)King's Rock 5%-

Pokedex Entries:
RedThe Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps.
Blue
YellowLives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
GoldIf the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
SilverNaturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.
CrystalAn attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.
RubySLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.
Sapphire
EmeraldIts tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey.
FireRedWhen a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.
LeafGreenThe Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps.
DiamondThough usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Pearl
Stadium 1If its tail is bitten by a SHELLDER, SLOWPOKE evolves into SLOWBRO. The SHELLDER seems to like its crunchy tail.
Stadium 2If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
TCGDark Slowbro: It loves nothing better than to be left alone, and so sometimes ends up being manipulated by unscrupulous people.
Light Slowbro: If the Shellder attached to its tail becomes separated, this Pokémon reverts to a normal Slowpoke.

LocationsAll | DP | RSE/FRLG | GSC | RBY
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Trade from Pearl Trade
Trade
-
Pearl Evolve Slowpoke Evolve
Evolve
-

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
1   Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
1   Tackle Damages the target. Physical Damage Normal 35 95%
6   Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
11   Water Gun Damages the target. Special Damage Water 40 100%
15   Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
20   Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
25   Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
29   Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
34   Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
37   Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
41   Slack Off Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
47   Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
54   Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
61   Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
67   Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A

Breeding Information
Egg Group: Monster / Water 1
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC