| Level-Up |
Amnesia |
Raises the user's Special by 2 stages. |
Psychic |
20 |
N/A |
N/A |
| RBY TM/HM |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| GSC TM/HM |
Blizzard |
Has a ~10% chance to freeze the target. |
Ice |
5 |
120 |
90% |
| RBY TM/HM |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| RBY TM/HM |
Bubblebeam |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
20 |
65 |
100% |
| Level-Up |
Confusion |
Has a ~10% chance to confuse the target. |
Psychic |
25 |
50 |
100% |
| GSC TM/HM |
Dig |
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Swift may still hit a Pokemon underground. On the second turn, the user attacks. |
Ground |
10 |
100 |
100% |
| Level-Up |
Disable |
One randomly selected move of the target's cannot be selected for 1-7 turns. Disable only works on one move at a time. The target does nothing if it is about to use a move that becomes disabled. |
Normal |
20 |
N/A |
55% |
| GSC TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| RBY TM/HM |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
100 |
100% |
| GSC TM/HM |
Dream Eater |
Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. |
Psychic |
15 |
100 |
100% |
| GSC TM/HM |
Earthquake |
Damages the target. |
Ground |
10 |
100 |
100% |
| GSC TM/HM |
Fire Blast |
Has a ~30% chance to burn the target. |
Fire |
5 |
120 |
85% |
| RBY TM/HM |
Fissure |
The target faints; doesn't work on faster or higher-leveled Pokemon. |
Ground |
5 |
KO |
30% |
| Tutored |
Flamethrower |
Has a ~10% chance to burn the target. |
Fire |
15 |
95 |
100% |
| GSC TM/HM |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Level-Up |
Growl |
Lowers the target's Attack by 1 stage. |
Normal |
40 |
N/A |
100% |
| Level-Up |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| RBY TM/HM |
Ice Beam |
Has a ~10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| RBY TM/HM |
Mimic |
This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. |
Normal |
10 |
N/A |
100% |
| RBY TM/HM |
Pay Day |
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. |
Normal |
20 |
40 |
100% |
| Level-Up |
Psychic |
Has a ~30% chance to lower the target's Special by 1 stage. |
Psychic |
10 |
90 |
100% |
| RBY TM/HM |
Psywave |
Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. |
Psychic |
15 |
Var Dmg |
80% |
| RBY TM/HM |
Rage |
The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. |
Normal |
20 |
20 |
100% |
| RBY TM/HM |
Reflect |
The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. |
Psychic |
20 |
N/A |
N/A |
| GSC TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. |
Psychic |
10 |
N/A |
N/A |
| RBY TM/HM |
Skull Bash |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| Egg Move |
Stomp |
Has a ~30% chance to make the target flinch. |
Normal |
20 |
65 |
100% |
| GSC TM/HM |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| RBY TM/HM |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| GSC TM/HM |
Surf |
Damages the target. |
Water |
15 |
95 |
100% |
| GSC TM/HM |
Swift |
Ignores Evasion and Accuracy modifiers and will hit Pokemon even if they are in the middle of Fly or Dig. Has a 1-in-256 chance of missing. |
Normal |
20 |
60 |
100% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| RBY TM/HM |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| RBY TM/HM |
Teleport |
Escapes from wild battles; fails automatically in trainer and link battles. |
Psychic |
20 |
N/A |
N/A |
| RBY TM/HM |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| GSC TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. |
Poison |
10 |
N/A |
85% |
| RBY TM/HM |
Tri Attack |
Damages the target. |
Normal |
10 |
80 |
100% |
| Level-Up |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |