#079 Slowpoke   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
1 1 1 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
6 6 6 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
11 11 11 Water Gun Damages the target. Special Damage Water 40 100%
15 15 15 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
20 20 20 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
25 25 25 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
29 29 29 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
34 34 34 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
39 39 39 Slack Off Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
43 43 43 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
48 48 48 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
53 53 53 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
57 57 57 Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A

 

 

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