#070 Weepinbell   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Vine Whip Damages the target. Physical Damage Grass 35 100%
7 7 7 Growth Raises the user's Special Attack by 1 stage. Other Damage Normal N/A N/A
11 11 11 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
13 13 13 Sleep Powder Puts the target to sleep. Other Damage Grass N/A 75%
15 15 15 PoisonPowder Poisons the target. Other Damage Poison N/A 75%
17 17 17 Stun Spore Paralyzes the target. Other Damage Grass N/A 75%
23 23 23 Acid Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Poison 40 100%
27 27 27 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
29 29 29 Sweet Scent Lowers the target's Evasion by 1 stage. Other Damage Normal N/A 100%
35 35 35 Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
39 39 39 Razor Leaf Has a high critical hit ratio. Physical Damage Grass 55 95%
41 41 41 Slam Damages the target. Physical Damage Normal 80 75%
47 47 47 Wring Out Base power decreases as the target's HP decreases. Special Damage Normal Var BP 100%

 

 

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