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Machamp   

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points100 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level67
Poké-POWER Strikes Back: Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
CostNameEffectPower
Seismic Toss 60
Illustrator: Ken Sugimori
Base Set 8/102 (Holographic)

DARK MACHAMP
Evolves from Machoke (Stage 2)
Hit Points70 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level30
CostNameEffectPower
Mega Punch 30
FlingYour opponent shuffles his or her Active Pokémon and all card cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon. 
Illustrator: Mitsuhiro Arita
Team Rocket 10/82 (Holographic)

DARK MACHAMP
Evolves from Machoke (Stage 2)
Hit Points70 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level30
CostNameEffectPower
Mega Punch 30
FlingYour opponent shuffles his or her Active Pokémon and all card cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon. 
Illustrator: Mitsuhiro Arita
Team Rocket 27/82 (Rare)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points100 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level67
Poké-POWER Strikes Back: Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
CostNameEffectPower
Seismic Toss 60
Illustrator: Ken Sugimori
Legendary Collection 15/110 (Holographic)

GIOVANNI'S MACHAMP
Evolves from Giovanni's Machoke (Stage 2)
Hit Points100 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level50
Poké-POWER Fortitude: If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed.
CostNameEffectPower
Hurricane PunchFlip 4 coins. This attack does 30 damage times the number of heads.30x
Illustrator: Ken Sugimori
Gym Challenge 6/132 (Holographic)

LIGHT MACHAMP
Evolves from Light Machoke (Stage 2)
Hit Points100 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  Level65
Poké-POWER Tag Team: When you play Light Machamp from your hand, if it is on your bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with you Active Pokémon.
CostNameEffectPower
BeatdownIf the Defending Pokémon has Dark in its name or is a Pokémon, flip a coin. if heads, this attack does 100 damage instead of 50.50
Illustrator: Miki Tanaka
Neo Destiny 25/105 (Rare)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points120 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  IDB-68-#
Poké-POWER Terraforming: Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.
CostNameEffectPower
Iron FistCount the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.50+
Illustrator: Shin-ichi Yoshida
Expedition 16/165 (Holographic)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points120 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  IDB-68-#
Poké-POWER Terraforming: Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.
CostNameEffectPower
Iron FistCount the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.50+
Illustrator: Shin-ichi Yoshida
Expedition 51/165 (Rare)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points120 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  IDF-68-#
Poké-BODY Immunity: Prevent all effects of your opponent's attacks done to Machamp.
CostNameEffectPower
Drag OffBefore doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon ignore this effect.20
Hurricane PunchFlip 4 coins. This attack does 30 damage times the number of heads.30x
Illustrator: Naoyo Kimura
Skyridge H15/H32 (Holographic)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points120 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  IDF-68-#
Poké-BODY Immunity: Prevent all effects of your opponent's attacks done to Machamp.
CostNameEffectPower
Drag OffBefore doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon ignore this effect.20
Hurricane PunchFlip 4 coins. This attack does 30 damage times the number of heads.30x
Illustrator: Naoyo Kimura
Skyridge 16/144 (Rare)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points120 TypeFighting
WeaknessPsychic Resistance
Retreat Cost  Level 
Poké-BODY Overzealous: If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon.
CostNameEffectPower
Brick SmashThis attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on the Defending Pokémon.40
Cross ChopFlip a coin. If heads, this attack does 60 damage plus 30 more damage.60+
Illustrator: Hajime Kusajima
EX Hidden Legends 9/101 (Holographic)

MACHAMP
Evolves from Machoke (Stage 2)
Hit Points90 TypeFighting
WeaknessPsychic Resistance
Retreat Cost   Level54
CostNameEffectPower
Seething AngerFlip a number of coins equal to the number of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads.20+
FlingIf your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)50
Illustrator: Tomokazu Komiya
Promo 43 (Promo)