Strikes Back: Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
Cost
Name
Effect
Power
Seismic Toss
60
Illustrator: Ken Sugimori
Base Set 8/102 (Holographic)
DARK MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
70
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
30
Cost
Name
Effect
Power
Mega Punch
30
Fling
Your opponent shuffles his or her Active Pokémon and all card cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.
Illustrator: Mitsuhiro Arita
Team Rocket 10/82 (Holographic)
DARK MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
70
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
30
Cost
Name
Effect
Power
Mega Punch
30
Fling
Your opponent shuffles his or her Active Pokémon and all card cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.
Illustrator: Mitsuhiro Arita
Team Rocket 27/82 (Rare)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
100
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
67
Poké-POWER
Strikes Back: Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
Cost
Name
Effect
Power
Seismic Toss
60
Illustrator: Ken Sugimori
Legendary Collection 15/110 (Holographic)
GIOVANNI'S MACHAMP
Evolves from Giovanni's Machoke (Stage 2)
Hit Points
100
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
50
Poké-POWER
Fortitude: If Giovanni's Machamp would be Knocked Out by an opponent's attack, flip a coin. If heads, Giovanni's Machamp is not Knocked Out and its remaining HP become 10 instead. This power can't be used if Giovanni's Machamp is already Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Hurricane Punch
Flip 4 coins. This attack does 30 damage times the number of heads.
30x
Illustrator: Ken Sugimori
Gym Challenge 6/132 (Holographic)
LIGHT MACHAMP
Evolves from Light Machoke (Stage 2)
Hit Points
100
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
65
Poké-POWER
Tag Team: When you play Light Machamp from your hand, if it is on your bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with you Active Pokémon.
Cost
Name
Effect
Power
Beatdown
If the Defending Pokémon has Dark in its name or is a Pokémon, flip a coin. if heads, this attack does 100 damage instead of 50.
50
Illustrator: Miki Tanaka
Neo Destiny 25/105 (Rare)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
120
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
ID
B-68-#
Poké-POWER
Terraforming: Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.
Cost
Name
Effect
Power
Iron Fist
Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.
50+
Illustrator: Shin-ichi Yoshida
Expedition 16/165 (Holographic)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
120
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
ID
B-68-#
Poké-POWER
Terraforming: Once during your turn (before your attack), you may look at the top 4 cards of your deck and rearrange them as you like. This power can't be used if Machamp is affected by a Special Condition.
Cost
Name
Effect
Power
Iron Fist
Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.
50+
Illustrator: Shin-ichi Yoshida
Expedition 51/165 (Rare)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
120
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
ID
F-68-#
Poké-BODY
Immunity: Prevent all effects of your opponent's attacks done to Machamp.
Cost
Name
Effect
Power
Drag Off
Before doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon ignore this effect.
20
Hurricane Punch
Flip 4 coins. This attack does 30 damage times the number of heads.
30x
Illustrator: Naoyo Kimura
Skyridge H15/H32 (Holographic)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
120
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
ID
F-68-#
Poké-BODY
Immunity: Prevent all effects of your opponent's attacks done to Machamp.
Cost
Name
Effect
Power
Drag Off
Before doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon ignore this effect.
20
Hurricane Punch
Flip 4 coins. This attack does 30 damage times the number of heads.
30x
Illustrator: Naoyo Kimura
Skyridge 16/144 (Rare)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
120
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
Poké-BODY
Overzealous: If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon.
Cost
Name
Effect
Power
Brick Smash
This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, or any other effects on the Defending Pokémon.
40
Cross Chop
Flip a coin. If heads, this attack does 60 damage plus 30 more damage.
60+
Illustrator: Hajime Kusajima
EX Hidden Legends 9/101 (Holographic)
MACHAMP
Evolves from Machoke (Stage 2)
Hit Points
90
Type
Fighting
Weakness
Psychic
Resistance
Retreat Cost
Level
54
Cost
Name
Effect
Power
Seething Anger
Flip a number of coins equal to the number of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads.
20+
Fling
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)