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Machoke   

General Information
Regular Form Shiny Form
National Dex Number:
067
Sinnoh Dex Number:
041 
Hoenn Dex Number:
074 
Johto Dex Number:
141 
English Name:
Machoke
Japanese Name:
Gorikii
Species:
Superpower
Footprint
Cry
Body Style
Gender Ratio:
Male: 75%Female: 25%
Type:
Fighting
Habitat:
Mountain
Height:
4ft 11in1.5 m
Weight:
155.4 lbs70.5 kg
Colour:
Grey

Abilities:
RSE & FRLGGuts:
Attack is increased by 50% when inflicted with a status ailment.
Diamond & PearlGuts:
Attack is increased by 50% when inflicted with a status ailment.
Diamond & PearlNo Guard:
Both this Pokemon and the opponent will have 100% accuracy for any attack. [Field Action] If Pokemon is in the lead slot, wild encounters will increase.

Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Machop
lv28

Machoke
Trade

Machamp

Items Held:
Version Items
GSC (Tradeback)Berry -
FRLG (Wild)Focus Band 5%-

Pokedex Entries:
RedIts muscular body is so powerful, it must wear a power save belt to be able to regulate its motion.
Blue
YellowThe belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable.
GoldIt always goes at its full power, but this very tough and durable POKéMON never gets tired.
SilverThe muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.
CrystalThis tough POKéMON always stays in the zone. Its muscles become thicker after every battle.
RubyMACHOKE's thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger.
SapphireMACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train.
EmeraldA belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
FireRedIts formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.
LeafGreenIts muscular body is so powerful, it must wear a power save belt to be able to regulate its motion.
DiamondMACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy.
PearlIt can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
Stadium 1Although it is incredibly strong, it is always modest. It restrains its strength with a power-save belt.
Stadium 2It always goes at its full power, but this very tough and durable POKéMON never gets tired.
TCGDark Machoke: While normally peaceful and friendly, the number of incidents involving cruel Machokes is rising.
Light Machoke: This Pokémon never gets tired, no matter what it does or how hard it works.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Acuity Lakefront Walk
Walk
20%
Mt. Coronet (Blizzard) Walk
Walk
20%
Mt. Coronet (North) Walk
Walk
10%
Mt. Coronet (Snowing) Walk
Walk
20%
Mt. Coronet (Tunnel) Walk
Walk
10%
Mt. Coronet 2F Walk
Walk
10%
Mt. Coronet 3F Walk
Walk
10%
Mt. Coronet 4F Walk
Walk
10%
Mt. Coronet 5F Walk
Walk
10%
Mt. Coronet 6F Walk
Walk
10%
Mt. Coronet 7F Walk
Walk
10%
Mt. Coronet B1 Walk
Walk
10%
Route 210 (Fog) Walk
Walk
10%
Route 211 (East) Walk
Walk
20%
Route 216 Walk
Walk
20%
Route 217 Walk
Walk
20%
Route 225 Walk
Walk
5%
Route 226 Walk
Walk
10%
Stark Mountain (Entrance) Walk
Walk
10%
Stark Mountain (Inside) Walk
Walk
10%
Victory Road (Deep Exit) Walk
Walk
25%
Victory Road (Deep) Walk
Walk
25%
Victory Road 1F Walk
Walk
25%
Victory Road B1F Walk
Walk
25%
Victory Road B1F (Deep) Walk
Walk
25%
Diamond Acuity Lakefront Walk
Walk
20%
Mt. Coronet (Blizzard) Walk
Walk
20%
Mt. Coronet (North) Walk
Walk
10%
Mt. Coronet (Snowing) Walk
Walk
20%
Mt. Coronet (Tunnel) Walk
Walk
10%
Mt. Coronet 2F Walk
Walk
10%
Mt. Coronet 3F Walk
Walk
10%
Mt. Coronet 4F Walk
Walk
10%
Mt. Coronet 5F Walk
Walk
10%
Mt. Coronet 6F Walk
Walk
10%
Mt. Coronet 7F Walk
Walk
10%
Mt. Coronet B1 Walk
Walk
10%
Route 210 (Fog) Walk
Walk
10%
Route 211 (East) Walk
Walk
20%
Route 216 Walk
Walk
20%
Route 217 Walk
Walk
20%
Route 225 Walk
Walk
5%
Route 226 Walk
Walk
10%
Stark Mountain (Entrance) Walk
Walk
10%
Stark Mountain (Inside) Walk
Walk
10%
Victory Road (Deep Exit) Walk
Walk
25%
Victory Road (Deep) Walk
Walk
25%
Victory Road 1F Walk
Walk
25%
Victory Road B1F Walk
Walk
25%
Victory Road B1F (Deep) Walk
Walk
25%

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
10   Karate Chop Has a high critical hit ratio. Physical Damage Fighting 50 100%
13   Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
19   Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
22   Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
25   Vital Throw This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Fighting 70 100%
32   Submission The user receives 1/4 recoil damage. Physical Damage Fighting 80 80%
36   Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
40   Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
44   Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
51   DynamicPunch Confuses the target. Physical Damage Fighting 100 50%

Breeding Information
Egg Group: Humanshape
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC