| 1 |
1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Low Kick |
Base power increases as the target's weight increases. |
 |
Fighting |
Var BP |
100% |
| 7 |
7 |
7 |
Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
N/A |
N/A |
| 10 |
10 |
10 |
Karate Chop |
Has a high critical hit ratio. |
 |
Fighting |
50 |
100% |
| 13 |
13 |
13 |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 19 |
19 |
19 |
Seismic Toss |
Does damage equal to user's level. |
 |
Fighting |
Var Dmg |
100% |
| 22 |
22 |
22 |
Revenge |
Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. |
 |
Fighting |
60 |
100% |
| 25 |
25 |
25 |
Vital Throw |
This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Fighting |
70 |
100% |
| 31 |
31 |
31 |
Submission |
The user receives 1/4 recoil damage. |
 |
Fighting |
80 |
80% |
| 34 |
34 |
34 |
Wake-Up Slap |
If the target is asleep, power is doubled but the target will awaken. |
 |
Fighting |
60 |
100% |
| 37 |
37 |
37 |
Cross Chop |
Has a high critical hit ratio. |
 |
Fighting |
100 |
80% |
| 43 |
43 |
43 |
Scary Face |
Lowers the target's Speed by 2 stages. |
 |
Normal |
N/A |
90% |
| 46 |
46 |
46 |
DynamicPunch |
Confuses the target. |
 |
Fighting |
100 |
50% |