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Machop   

General Information
Regular Form Shiny Form
National Dex Number:
066
Sinnoh Dex Number:
040 
Hoenn Dex Number:
073 
Johto Dex Number:
140 
English Name:
Machop
Japanese Name:
Wanrikii
Species:
Superpower
Footprint
Cry
Body Style
Gender Ratio:
Male: 75%Female: 25%
Type:
Fighting
Habitat:
Mountain
Height:
2ft 7in0.8 m
Weight:
43 lbs19.5 kg
Colour:
Grey

Abilities:
RSE & FRLGGuts:
Attack is increased by 50% when inflicted with a status ailment.
Diamond & PearlGuts:
Attack is increased by 50% when inflicted with a status ailment.
Diamond & PearlNo Guard:
Both this Pokemon and the opponent will have 100% accuracy for any attack. [Field Action] If Pokemon is in the lead slot, wild encounters will increase.

Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Machop
lv28

Machoke
Trade

Machamp

Items Held:
Version Items
GSC (Tradeback)Brick Piece -

Pokedex Entries:
RedLoves to build muscles. It trains in all styles of martial arts to become even stronger.
Blue
YellowVery powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
GoldAlways brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
SilverIt loves to work out and build its muscle. It is never satisfied, even if it trains hard all day long.
CrystalIt trains by lifting rocks in the mountains. It can even pick up a GRAVELER with ease.
RubyMACHOP's muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.
SapphireMACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
EmeraldIt continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
FireRedIts whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.
LeafGreenLoves to build muscles. It trains in all styles of martial arts to become even stronger.
DiamondIt hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
PearlIts muscles never cramp however much it trains. It lives in the mountains away from humans.
Stadium 1Its whole body is covered with muscles, so it can raise bulges anywhere. It can throw a hundred adults.
Stadium 2Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
TCGMachop: It's said that not even pro wrestlers can take down a Machop.
Machop: When bored, this super-strong Pokémon trains by lifting rocks.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Mt. Coronet (Center) Walk
Walk
10%
Mt. Coronet (South) Walk
Walk
25%
Route 207 Walk
Walk
35%
Route 208 Walk
Walk
20%
Route 210 (Fog) Walk
Walk
20%
Diamond Mt. Coronet (Center) Walk
Walk
10%
Mt. Coronet (South) Walk
Walk
25%
Route 207 Walk
Walk
35%
Route 208 Walk
Walk
20%
Route 210 (Fog) Walk
Walk
20%

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
1   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
10   Karate Chop Has a high critical hit ratio. Physical Damage Fighting 50 100%
13   Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
19   Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
22   Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
25   Vital Throw This move usually goes last. It ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Fighting 70 100%
31   Submission The user receives 1/4 recoil damage. Physical Damage Fighting 80 80%
34   Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
37   Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
43   Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
46   DynamicPunch Confuses the target. Physical Damage Fighting 100 50%

Breeding Information
Egg Group: Humanshape
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC