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Kadabra   

RSE & LGFR RBY
ALAKAZAM
Item
Leftovers
Nature
Timid (+Spd, -Atk)
Ability
Synchronize
EVs
20 HP, 220 Spd, 224 SA, 40 SD
Stats
256 HP, 122 Atk, 126 Def, 364 Spd, 363 SA, 216 SD
Slot 1Slot 2Slot 3Slot 4
Calm MindPsychicFire PunchIce PunchThunderpunchRecover
MoveEffectTypePwrAcc
     
Notes: Calm Mind up and prepare to sweep. Fire is the recommended Punch because it hits Steels and Grass/Psy. Ice Punch will take care of Dragons and Flyers (Salamence is both), while Thunderpunch will deal with Starmie and friends. A decent UU alternative, ironically, is Kadabra, who can use this set with minor tweaking.

ALAKAZAM
Item
Choice Band
Nature
Timid (+Spd, -Atk)
Ability
Synchronize
EVs
20 HP, 180 Spd, 252 SA, 56 SD
Stats
256 HP, 122 Atk, 126 Def, 353 Spd, 369 SA, 220 SD
Slot 1Slot 2Slot 3Slot 4
TrickPsychicFire PunchThunder WaveThunderpunchRecover
MoveEffectTypePwrAcc
     
Notes: Trickbanding can be predictable, but it can still severely screw up your opponent. See also: forcing Blissey to switch because it can't use anything but Aromatherapy. Pick the fourth move that best suits your as a whole: Thunder Wave for paralysis support, Thunderpunch to hit Waters, and Recover to keep Alakazam in longer.