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Kadabra   

RBY GSC Level-Up Attacks:
RB Y GS C MoveEffectTypePwrAcc
1 1 1 1 Teleport Escapes from wild battles; fails automatically in trainer and link battles. [Field Move] The player instantly returns home, or to the last Pokemon Center that was used, from anywhere on the overworld screen. Psychic N/A N/A
1 1 1 1 Kinesis Lowers the target's Accuracy by 1 stage. Psychic N/A 80%
16 16 16 16 Confusion Has a ~10% chance to confuse the target. Psychic 50 100%
20 20 18 18 Disable The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal N/A 55%
27 27 21 21 Psybeam Has a ~10% chance to confuse the target. Psychic 65 100%
42 42 45 45 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic N/A N/A
31 31 26 26 Recover Restores 1/2 of the user's max HP. Normal N/A N/A
38 38 38 38 Psychic Has a ~10% chance to lower the target's Special Defense by 1 stage. Psychic 90 100%
- - 31 31 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight may be active at a time; because it occurs at the end of the round, it also hits through Protect, Detect and Endure. Psychic 80 90%

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
1 1 1 1 Teleport Escapes from wild battles; fails automatically in trainer and link battles. [Field Move] The player instantly returns home, or to the last Pokemon Center that was used, from anywhere on the overworld screen. Other Damage Psychic N/A N/A
1 1 1 1 Kinesis Lowers the target's Accuracy by 1 stage. Other Damage Psychic N/A 80%
16 16 16 16 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
18 18 18 18 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
- - - 22 Miracle Eye Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Dark-type targets also lose their immunity against Psychic-type moves. Other Damage Psychic N/A N/A
21 21 21 24 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
23 23 23 28 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
25 25 25 30 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
- - - 34 Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
33 33 33 36 Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
36 36 36 40 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
30 30 30 42 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
43 43 43 46 Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%

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