#058 Growlithe   

LearnsetsRBY | GSC | RSE and FRLG | DPP
GSC Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen2 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Gen1 TM34 Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Level Up Bite Has a ~30% chance to make the target flinch. Dark 25 60 100%
Gen1 TM08 Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
Egg (From GSC) Crunch Has a ~20% chance to lower the target's Special Defense by 1 stage. Dark 15 80 100%
Gen2 TM03 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Gen2 TM28 Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Ground 10 60 100%
Gen2 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Gen1 TM10 Double-edge The user receives 1/4 recoil damage. Normal 15 120 100%
Gen1 TM23 Dragon Rage Always deals 40 points of damage. Dragon 10 Set 100%
Gen2 TM24 Dragonbreath Has a ~30% chance to paralyze the target. Dragon 20 60 100%
Level Up Ember Has a ~10% chance to burn the target. Fire 25 40 100%
Gen2 TM20 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen2 TM38 Fire Blast Has a ~10% chance to burn the target. Fire 5 120 85%
Egg (From GSC) Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. Fire 15 15 70%
Level Up Flame Wheel Has a ~10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. Fire 25 60 100%
Level Up Flamethrower Has a ~10% chance to burn the target. Fire 15 95 100%
Gen2 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Gen2 TM02 Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Gen2 TM10 Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen2 TM23 Iron Tail Has a ~30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Level Up Leer Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Gen1 TM31 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Gen2 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen1 TM20 Rage The user's Attack rises by 1 stage if attacked before its next move. Normal 20 20 100%
Gen1 TM33 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic 20 N/A N/A
Gen2 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
Gen2 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Roar Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Normal 20 N/A 100%
Gen2 TM08 Rock Smash Has a ~50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Egg (From GSC) Safeguard Protects the user's entire team from status conditions for five turns. Normal 25 N/A N/A
Gen1 TM40 Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Gen2 TM35 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen2 TM13 Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen1 TM50 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen2 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. Fire 5 N/A N/A
Gen2 TM34 Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Gen2 TM39 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Normal 20 60 100%
Level Up Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Egg (From GSC) Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Normal 20 90 100%
Gen2 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%

Total: 42 attacks

 

 

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