| 1 |
1 |
1 |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 6 |
6 |
6 |
Ember |
Has a 10% chance to burn the target. |
 |
Fire |
40 |
100% |
| 9 |
9 |
9 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 14 |
14 |
14 |
Odor Sleuth |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 17 |
17 |
17 |
Helping Hand |
Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. |
 |
Normal |
N/A |
N/A |
| 20 |
20 |
20 |
Flame Wheel |
Has a 10% chance to burn the target; can be used while frozen, which both attacks the target normally and thaws the user. |
 |
Fire |
60 |
100% |
| 25 |
25 |
25 |
Reversal |
Base power increases as the user's HP decreases. |
 |
Fighting |
Var BP |
100% |
| 28 |
28 |
28 |
Fire Fang |
Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Fire |
65 |
95% |
| 31 |
31 |
31 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 34 |
34 |
34 |
Flamethrower |
Has a 10% chance to burn the target. |
 |
Fire |
95 |
100% |
| 39 |
39 |
39 |
Agility |
Raises the user's Speed by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 42 |
42 |
42 |
Crunch |
Has a 20% chance to lower the target's Defense by 1 stage. |
 |
Dark |
80 |
100% |
| 45 |
45 |
45 |
Heat Wave |
Has a 10% chance to burn the target. |
 |
Fire |
100 |
90% |
| 48 |
48 |
48 |
Flare Blitz |
The user receives 1/3 recoil damage; has a 10% chance to burn the target. |
 |
Fire |
120 |
100% |