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Primeape   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
1 1 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
9 9 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
13 13 Karate Chop Has a high critical hit ratio. Physical Damage Fighting 50 100%
17 17 Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
21 21 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
25 25 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
28 28 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
35 35 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
41 41 Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
47 47 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
53 53 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
59 59 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
34 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

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