#057 Primeape   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
057 135 244 -
Names:
English Japanese German French
Primeape Okoizaru Rasaff Colossinge
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Pig Monkey
Type: Fighting
Habitat: Mountain
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 3ft 3in Metric: 1.0m
Weight:
Imperial: 70.5lbs Metric: 32.0kg
Colour: Brown
Abilities:
RSE and FRLGVital Spirit:
This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%.
DPPAnger Point:
If this Pokemon, or its Substitute, is struck by a Critical Hit, its Attack is boosted by six stages.
DPPVital Spirit:
This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest.
[Field Action] If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%.
Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Dark (x0.5)
Rock (x0.5)
Immunities:
No immunities
Evolution Line:

Mankey
lv28

Primeape
Items Held:
GSC (RBY Tradeback)Gold Leaf -
DPP (Wild)Payapa Berry 5%-
HGSS (Wild)Payapa Berry 5%-
Pokedex Entries:
RedAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
YellowIt stops being angry only when nobody else is around. To view this moment is very difficult.
GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
CrystalIt will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
RubyWhen PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
EmeraldWhen it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
FireRedIt is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreenAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
DiamondIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
PlatinumIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Stadium 1When enraged, it gives chase endlessly. Because it is impossible to tell what made it angry, there is no soothing it.
Stadium 2If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
TCGDark Primeape: Although Primeapes have always been mean, lately they seem to be becoming even more vicious and frenzied.
Primeape: This Pokémon only calms down when there are no other animals or people around - which means no one has even seen it when it's not angry.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Route 225 Morning Day Night Radar
Radar
-
Route 226 Morning Day Night Radar
Radar
-
Pearl Route 225 Morning Day Night Radar
Radar
-
Route 226 Morning Day Night Radar
Radar
-
Platinum Route 225 Morning Day Night Radar
Radar
-
Route 226 Morning Day Night Radar
Radar
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Route 9 [Level 15] Morning Day Night Walk
Walk
5%
Cerulean Cave 1F [Level 38 - 39] Morning Day Walk
Walk
14%
Cerulean Cave 1F [Level 39] Night Walk
Walk
4%
SoulSilver Trade from Diamond/Pearl/Platinum/HeartGold   Trade
Trade
-
Other Locations:
VersionArea
Pokemon XDCipher Admin Gorigan (Cipher Key Lair)
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
1 1 1 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
1 1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 1 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
9 9 9 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
13 13 13 Karate Chop Has a high critical hit ratio. Physical Damage Fighting 50 100%
17 17 17 Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
21 21 21 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
25 25 25 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
28 28 28 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
35 35 35 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
41 41 41 Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
47 47 47 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
53 53 53 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
59 59 59 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
Breeding Information
Egg Group Ground Ground
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Physical Damage Dark 10 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Rock Slide Has a 30% chance to make the target flinch. Physical Damage Rock 75 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS SmellingSalt If the target is paralyzed, power is doubled but the target will be cured. Physical Damage Normal 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Seed Bomb Damages the target. Physical Damage Grass 80 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 65 240 - 303 271 - 334 240 - 303 271 - 334 240 - 303 271 - 334
Attack 105 193 - 250 221 - 278 215 - 278 246 - 309 236 - 305 270 - 339
Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Spec. Attack 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Spec. Defense 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Speed 95 175 - 232 203 - 260 195 - 258 226 - 289 214 - 283 248 - 317
Total 455 962 - 1310 1133 - 1481 1045 - 1423 1231 - 1609 1123 - 1531 1324 - 1732
Other Stats:
Base Experience 149
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 70
Capture Rate 75

 

 

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