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Primeape   

General Information
Regular Form Shiny Form
National Dex Number:
057
Sinnoh Dex Number:
Hoenn Dex Number:
244 
Johto Dex Number:
135 
English Name:
Primeape
Japanese Name:
Okoizaru
Species:
Pig Monkey
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Fighting
Habitat:
Mountain
Height:
3ft 3in1 m
Weight:
70.5 lbs32 kg
Colour:
Brown

Abilities:
RSE & FRLGVital Spirit:
This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%.
Diamond & PearlVital Spirit:
This Pokemon cannot be put to sleep; this includes both opponent-induced sleep as well as user-induced sleep via Rest. [Field Action] If this Pokemon is in the lead spot, the rate of high-levelled wild Pokemon battles decreases by 50%.
Diamond & PearlAnger Point:
If this Pokemon, or its Substitute, is struck by a Critical Hit, its Attack is boosted by six stages.

Weaknesses:
Flying (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Mankey
lv28

Primeape

Items Held:
Version Items
GSC (Tradeback)Gold Leaf -
DPP (Wild)Payapa Berry 5%-

Pokedex Entries:
RedAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
YellowIt stops being angry only when nobody else is around. To view this moment is very difficult.
GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
CrystalIt will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
RubyWhen PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
EmeraldWhen it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
FireRedIt is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreenAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
DiamondIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
Stadium 1When enraged, it gives chase endlessly. Because it is impossible to tell what made it angry, there is no soothing it.
Stadium 2If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
TCGDark Primeape: Although Primeapes have always been mean, lately they seem to be becoming even more vicious and frenzied.
Primeape: This Pokémon only calms down when there are no other animals or people around - which means no one has even seen it when it's not angry.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Other Locations:
VersionArea
XDCipher Admin Gorigan (Cipher Key Lair)

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
1 1 Scratch Damages the target. Physical Damage Normal 40 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
1 1 Fling The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Dark Var BP 100%
9 9 Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
13 13 Karate Chop Has a high critical hit ratio. Physical Damage Fighting 50 100%
17 17 Seismic Toss Does damage equal to user's level. Physical Damage Fighting Var Dmg 100%
21 21 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
25 25 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
28 28 Rage The user's Attack rises by 1 stage if attacked before its next move. Physical Damage Normal 20 100%
35 35 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
41 41 Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
47 47 Thrash The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Normal 90 100%
53 53 Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
59 59 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
34 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Normal N/A N/A

Breeding Information
Egg Group: Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC