| 1 |
1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 1 |
1 |
1 |
Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Low Kick |
Base power increases as the target's weight increases. |
 |
Fighting |
Var BP |
100% |
| 1 |
1 |
1 |
Scratch |
Damages the target. |
 |
Normal |
40 |
100% |
| 1 |
1 |
1 |
Covet |
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. |
 |
Normal |
40 |
100% |
| 9 |
9 |
9 |
Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Normal |
18 |
80% |
| 13 |
13 |
13 |
Karate Chop |
Has a high critical hit ratio. |
 |
Fighting |
50 |
100% |
| 17 |
17 |
17 |
Seismic Toss |
Does damage equal to user's level. |
 |
Fighting |
Var Dmg |
100% |
| 21 |
21 |
21 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 25 |
25 |
25 |
Assurance |
Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. |
 |
Dark |
50 |
100% |
| 33 |
33 |
33 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
N/A |
90% |
| 37 |
37 |
37 |
Cross Chop |
Has a high critical hit ratio. |
 |
Fighting |
100 |
80% |
| 41 |
41 |
41 |
Thrash |
The user attacks uncontrollably for 2-3 turns and then gets confused. |
 |
Normal |
90 |
100% |
| 45 |
45 |
45 |
Punishment |
Power increases for every positive stat modifier of the target's. |
 |
Dark |
Var BP |
100% |
| 49 |
49 |
49 |
Close Combat |
Lowers the user's Defense and Special Defense by 1 stage. |
 |
Fighting |
120 |
100% |