| GSC TM/HM |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Egg Move |
Baton Pass |
The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Mean Look, Spider Web and Substitute to the replacement Pokemon. In-game, Baton Pass also passes partial trapping moves (Bind, Clamp, Fire Spin and Wrap), Foresight, Toxic if the replacement is poisoned and Nightmare if replacement is asleep. |
Normal |
40 |
N/A |
N/A |
| RBY TM/HM |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Level-Up |
Confusion |
Has a ~10% chance to confuse the target. |
Psychic |
25 |
50 |
100% |
| GSC TM/HM |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| Level-Up |
Disable |
The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. |
Normal |
20 |
N/A |
55% |
| GSC TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| RBY TM/HM |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
120 |
100% |
| GSC TM/HM |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Level-Up |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
Normal |
40 |
N/A |
100% |
| GSC TM/HM |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| GSC TM/HM |
Giga Drain |
Restores the user's HP by 1/2 of the damage inflicted on the target. |
Grass |
5 |
60 |
100% |
| GSC TM/HM |
Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Level-Up |
Leech Life |
Restores the user's HP by 1/2 of the damage inflicted on the target. |
Bug |
15 |
20 |
100% |
| RBY TM/HM |
Mega Drain |
Restores the user's HP by 1/2 of the damage inflicted on the target. |
Grass |
10 |
40 |
100% |
| RBY TM/HM |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Level-Up |
Poisonpowder |
Poisons the target. |
Poison |
35 |
N/A |
75% |
| GSC TM/HM |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Level-Up |
Psybeam |
Has a ~10% chance to confuse the target. |
Psychic |
20 |
65 |
100% |
| Level-Up |
Psychic |
Has a ~10% chance to lower the target's Special Defense by 1 stage. |
Psychic |
10 |
90 |
100% |
| RBY TM/HM |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
Normal |
20 |
20 |
100% |
| RBY TM/HM |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. |
Psychic |
20 |
N/A |
N/A |
| GSC TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. |
Psychic |
10 |
N/A |
N/A |
| GSC TM/HM |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Egg Move |
Screech |
Lowers the target's Defense by 2 stages. |
Normal |
10 |
N/A |
85% |
| Level-Up |
Sleep Powder |
Puts the target to sleep. |
Grass |
15 |
N/A |
75% |
| GSC TM/HM |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| GSC TM/HM |
Sludge Bomb |
Has a ~30% chance to poison the target. |
Poison |
10 |
90 |
100% |
| GSC TM/HM |
Snore |
Has a ~30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| GSC TM/HM |
Solarbeam |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, this move has half power. |
Grass |
10 |
120 |
100% |
| Level-Up |
Stun Spore |
Paralyzes the target. |
Grass |
30 |
N/A |
75% |
| GSC TM/HM |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. |
Fire |
5 |
N/A |
N/A |
| Level-Up |
Supersonic |
Confuses the target. |
Normal |
20 |
N/A |
55% |
| GSC TM/HM |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| GSC TM/HM |
Sweet Scent |
Lowers the target's Evasion by 1 stage. |
Normal |
20 |
N/A |
100% |
| GSC TM/HM |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. |
Normal |
20 |
60 |
100% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| RBY TM/HM |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| GSC TM/HM |
Thief |
Steals the target's held item unless the user is already holding an item |
Dark |
10 |
40 |
100% |
| GSC TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. |
Poison |
10 |
N/A |
85% |