| DPP Level-Up Attacks: |
| 1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 1 |
1 |
Disable |
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. |
 |
Normal |
N/A |
80% |
| 1 |
1 |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 5 |
5 |
Supersonic |
Confuses the target. |
 |
Normal |
N/A |
55% |
| 11 |
11 |
Confusion |
Has a 10% chance to confuse the target. |
 |
Psychic |
50 |
100% |
| 13 |
13 |
PoisonPowder |
Poisons the target. |
 |
Poison |
N/A |
75% |
| 17 |
17 |
Leech Life |
Restores the user's HP by 1/2 of the damage inflicted on the target. |
 |
Bug |
20 |
100% |
| 23 |
23 |
Stun Spore |
Paralyzes the target. |
 |
Grass |
N/A |
75% |
| 25 |
25 |
Psybeam |
Has a 10% chance to confuse the target. |
 |
Psychic |
65 |
100% |
| 29 |
29 |
Sleep Powder |
Puts the target to sleep. |
 |
Grass |
N/A |
75% |
| 35 |
35 |
Signal Beam |
Has a 10% chance to confuse the target. |
 |
Bug |
75 |
100% |
| 37 |
37 |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |
| 41 |
41 |
Poison Fang |
Has a 30% chance to inflict Toxic poison on the target. |
 |
Poison |
50 |
100% |
| 47 |
47 |
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Psychic |
90 |
100% |