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Vileplume   

DP RSE & FRLG GSC RBY
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MethodNameEffectTypePPPwrAcc
Level-Up Absorb Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 20 20 100%
Inherited Acid Has a 10% chance to lower the target's Defense by 1 stage. Poison 30 40 100%
Level-Up Aromatherapy Every Pokemon in the user's party is cured of status conditions. Grass 5 N/A N/A
TM/HM Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Tutored Body Slam Has a 30% chance to paralyze the target. Normal 15 85 100%
TM/HM Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Grass 30 10 100%
Egg Move Charm Lowers the target's Attack by 2 stages. Normal 20 N/A 100%
TM/HM Cut Damages the target. Normal 30 50 95%
TM/HM Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Tutored Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Tutored Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
TM/HM Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Egg Move Flail Base power increases as the user's HP decreases. Normal 15 Var BP 100%
TM/HM Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
TM/HM Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
TM/HM Giga Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 5 60 100%
TM/HM Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
TM/HM Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Normal 5 150 90%
Egg Move Ingrain The user recovers 1/16 of its max HP after each turn, but it cannot be switched out or forced to switch out. Grass 20 N/A N/A
Inherited Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Grass 10 N/A 90%
Level-Up Mega Drain Restores the user's HP by 1/2 of the damage inflicted on the target. Grass 10 40 100%
Tutored Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Inherited Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Normal 5 N/A N/A
Level-Up Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Grass 20 70 100%
Inherited Poisonpowder Poisons the target. Poison 35 N/A 75%
TM/HM Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Egg Move Razor Leaf Has a high critical hit ratio. Grass 25 55 95%
TM/HM Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
TM/HM Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
TM/HM Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Inherited Sleep Powder Puts the target to sleep. Grass 15 N/A 75%
Tutored Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
TM/HM Sludge Bomb Has a 30% chance to poison the target. Poison 10 90 100%
Tutored Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
TM/HM Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Grass 10 120 100%
Level-Up Stun Spore Paralyzes the target. Grass 30 N/A 75%
Tutored Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
TM/HM Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutored Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Inherited Sweet Scent Lowers the target's Evasion by 1 stage. Normal 20 N/A 100%
Egg Move Swords Dance Raises the user's Attack by 2 stages. Normal 30 N/A N/A
Egg Move Synthesis Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Grass 5 N/A N/A
TM/HM Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%

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