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Gloom   

GLOOM
Evolves from Oddish (Stage 1)
Hit Points60 TypeGrass
WeaknessFire Resistance
Retreat Cost Level22
CostNameEffectPower
PoisonpowderThe Defending Pokémon is now Poisoned. 
Foul OdorBoth the Defending Pokémon and Gloom are now Confused (after doing damage).20
Illustrator: Keiji Kinebuchi
Jungle 37/64 (Uncommon)

DARK GLOOM
Evolves from Oddish (Stage 1)
Hit Points50 TypeGrass
WeaknessFire Resistance
Retreat Cost  Level21
Poké-POWER Pollen Stench: Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused. If tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.
CostNameEffectPower
PoisonpowderThe Defending Pokémon is now Poisoned.10
Illustrator: Kagemaru Himeno
Team Rocket 36/82 (Uncommon)

ERIKA'S GLOOM
Evolves from Erika's Oddish (Stage 1)
Hit Points60 TypeGrass
WeaknessFire Resistance
Retreat Cost Level24
CostNameEffectPower
Healing PollenFlip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them. 
Magic PollenFlip a coin. If heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).30
Illustrator: Ken Sugimori
Gym Heroes 45/132 (Uncommon)

ERIKA'S GLOOM
Evolves from Erika's Oddish (Stage 1)
Hit Points70 TypeGrass
WeaknessFire Resistance
Retreat Cost Level28
CostNameEffectPower
Dream DanceBoth the Defending Pokémon and Erika's Gloom are now Asleep (after doing damage).10
Vile SmellBoth the Defending Pokémon and Erika's Gloom are now Confused (after doing damage).30
Illustrator: Ken Sugimori
Gym Heroes 46/132 (Uncommon)

GLOOM
Evolves from Oddish (Stage 1)
Hit Points60 TypeGrass
WeaknessFire Resistance
Retreat Cost Level26
CostNameEffectPower
Strange PowderFlip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep.20
Sticky NectarFlip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. If tails, this attack does 20 damage.20+
Illustrator: Mitsuhiro Arita
Neo Genesis 36/111 (Uncommon)

GLOOM
Evolves from Oddish (Stage 1)
Hit Points70 TypeGrass
WeaknessPsychic Resistance
Retreat Cost IDB-33-#
CostNameEffectPower
Razor Leaf 20
Foul OdorBoth the Defending Pokémon and Gloom are now Confused (after doing damage).30
Illustrator: Yuichi Sawayama
Expedition 78/165 (Uncommon)

GLOOM
Evolves from Oddish (Stage 1)
Hit Points70 TypeGrass
WeaknessFire Resistance
Retreat Cost  IDD-02-#
Poké-BODY Enervating Pollen: As long as Gloom is in play, Resistance on each player's Active Pokémon only reduces damage by 10.
CostNameEffectPower
Sleep SapBoth the Defending Pokémon and Gloom are now Asleep (after doing damage).20
Illustrator: Kyoko Umemoto
Aquapolis 49/147 (Uncommon)

GLOOM
Evolves from Oddish (Stage 1)
Hit Points70 TypeGrass
WeaknessFire Resistance
Retreat Cost Level 
CostNameEffectPower
ClingAfter your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokémon. If Gloom has fewer damage counters than that, remove all of them.20
Double Razor LeafFlip 2 coins. This attack does 40 damage times the number of heads.40x
Illustrator: Yuka Morii
EX Hidden Legends 35/101 (Uncommon)

GLOOM
Evolves from Oddish (Stage 1)
Hit Points70 TypeGrass
WeaknessPsychic Resistance
Retreat Cost Level 
CostNameEffectPower
PoisonpowerThe Defending Pokémon is now Poisoned.20
Illustrator: Kouki Saitou
EX Unseen Forces 58/115 (Common)