| Gen4 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
 |
Normal |
15 |
N/A |
100% |
| Gen4 TM14 |
Blizzard |
Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. |
 |
Ice |
5 |
120 |
70% |
| Tutor (Traded from Emerald and FRLG) |
Body Slam |
Has a 30% chance to paralyze the target. |
 |
Normal |
15 |
85 |
100% |
| Tutor (From Platinum) |
Bounce |
On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. |
 |
Flying |
5 |
85 |
85% |
| Gen4 TM31 |
Brick Break |
Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. |
 |
Fighting |
15 |
75 |
100% |
| Gen4 TM78 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
20 |
N/A |
100% |
| Gen4 TM57 |
Charge Beam |
Has a 70% chance to raise the user's Special Attack by 1 stage. |
 |
Electric |
10 |
50 |
90% |
| Inherited from Igglybuff by Level Up |
Charm |
Lowers the target's Attack by 2 stages. |
 |
Normal |
20 |
N/A |
100% |
| Inherited from Igglybuff by Level Up |
Copycat |
The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. |
 |
Normal |
20 |
Copy |
N/A |
| Tutor (Traded from Emerald and FRLG) |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
 |
Fighting |
20 |
Var Dmg |
100% |
| Egg (From DPP) |
Covet |
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. |
 |
Normal |
40 |
40 |
100% |
| Level Up |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
40 |
N/A |
N/A |
| Gen4 TM28 |
Dig |
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. |
 |
Ground |
10 |
80 |
100% |
| Level Up |
Disable |
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. |
 |
Normal |
20 |
N/A |
80% |
| Gen4 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
 |
Normal |
15 |
N/A |
N/A |
| Tutor (Traded from Emerald and FRLG) |
Double-edge |
The user receives 1/3 recoil damage. |
 |
Normal |
15 |
120 |
100% |
| Level Up |
DoubleSlap |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Normal |
10 |
15 |
85% |
| Gen4 TM60 |
Drain Punch |
Restores the user's HP by 1/2 of the damage inflicted on the target. |
 |
Fighting |
5 |
60 |
100% |
| Gen4 TM85 |
Dream Eater |
Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. |
 |
Psychic |
15 |
100 |
100% |
| Tutor (Traded from Emerald) |
DynamicPunch |
Confuses the target. |
 |
Fighting |
5 |
100 |
50% |
| Tutor (From Platinum) |
Endeavor |
Inflicts damage equal to the target's current HP - the user's current HP. |
 |
Normal |
5 |
Var Dmg |
100% |
| Gen4 TM58 |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM42 |
Facade |
Power doubles if the user is inflicted with burn, paralysis or poison. |
 |
Normal |
20 |
70 |
100% |
| Egg (From DPP) |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Dark |
20 |
60 |
100% |
| Egg (From DPP) |
Fake Tears |
Lowers the target's Special Defense by 2 stages. |
 |
Dark |
20 |
N/A |
100% |
| Gen4 TM38 |
Fire Blast |
Has a 10% chance to burn the target. |
 |
Fire |
5 |
120 |
85% |
| Tutor (From Platinum) |
Fire Punch |
Has a 10% chance to burn the target. |
 |
Fire |
15 |
75 |
100% |
| Gen4 TM35 |
Flamethrower |
Has a 10% chance to burn the target. |
 |
Fire |
15 |
95 |
100% |
| Gen4 TM70 |
Flash |
Lowers the target's Accuracy by 1 stage. |
 |
Normal |
20 |
N/A |
100% |
| Gen4 TM56 |
Fling |
The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Dark |
10 |
Var BP |
100% |
| Gen4 TM52 |
Focus Blast |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Fighting |
5 |
120 |
70% |
| Gen4 TM01 |
Focus Punch |
At the beginning of the round, the user tightens its focus; the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn. |
 |
Fighting |
20 |
150 |
100% |
| Gen4 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
 |
Normal |
20 |
Var BP |
100% |
| Gen4 TM68 |
Giga Impact |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Normal |
5 |
150 |
90% |
| Gen4 TM86 |
Grass Knot |
Base power increases as the target's weight increases. |
 |
Grass |
20 |
Var BP |
100% |
| Tutor (From HGSS) |
Gravity |
The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. |
 |
Psychic |
5 |
N/A |
N/A |
| Gen4 TM74 |
Gyro Ball |
Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. |
 |
Steel |
5 |
Var BP |
100% |
| Tutor (From HGSS) |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
15 |
70 |
100% |
| Tutor (From HGSS) |
Heal Bell |
Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. |
 |
Normal |
5 |
N/A |
N/A |
| Tutor (From Platinum) |
Helping Hand |
Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. |
 |
Normal |
20 |
N/A |
N/A |
| Gen4 TM10 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. |
 |
Normal |
15 |
Var BP |
100% |
| Gen4 TM15 |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Normal |
5 |
150 |
90% |
| Inherited from Jigglypuff by Level Up |
Hyper Voice |
Damages the target. |
 |
Normal |
10 |
90 |
100% |
| Gen4 TM13 |
Ice Beam |
Has a 10% chance to freeze the target. |
 |
Ice |
10 |
95 |
100% |
| Tutor (From Platinum) |
Ice Punch |
Has a 10% chance to freeze the target. |
 |
Ice |
15 |
75 |
100% |
| Tutor (From Platinum) |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
15 |
55 |
95% |
| Tutor (From Platinum) |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
20 |
100% |
| Tutor (From Platinum) |
Last Resort |
Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. |
 |
Normal |
5 |
130 |
100% |
| Gen4 TM16 |
Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
30 |
N/A |
N/A |
| Tutor (From HGSS) |
Magic Coat |
Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. |
 |
Psychic |
15 |
N/A |
N/A |
| Tutor (Traded from Emerald and FRLG) |
Mega Kick |
Damages the target. |
 |
Normal |
5 |
120 |
75% |
| Tutor (Traded from Emerald and FRLG) |
Mega Punch |
Damages the target. |
 |
Normal |
20 |
80 |
85% |
| Tutor (Traded from Emerald and FRLG) |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
 |
Normal |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
10 |
20 |
100% |
| Gen4 TM83 |
Natural Gift |
The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Normal |
15 |
Var BP |
100% |
| Tutor (Traded from Pokemon XD) |
Nightmare |
This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. |
 |
Ghost |
15 |
N/A |
100% |
| Tutor (From HGSS) |
Pain Split |
Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average. Pokemon can be healed by Pain Split even under the effects of Heal Block. |
 |
Normal |
20 |
Var Dmg |
N/A |
| Egg (From DPP) |
Perish Song |
All active Pokemon will faint in 3 turns unless they are switched out. |
 |
Normal |
5 |
N/A |
N/A |
| Inherited from Jigglypuff by Level Up |
Pound |
Damages the target. |
 |
Normal |
35 |
40 |
100% |
| Egg (From DPP) |
Present |
Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. |
 |
Normal |
15 |
Var BP |
90% |
| Gen4 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM77 |
Psych Up |
The user copies all six of the target's current stat modifiers. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM29 |
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Psychic |
10 |
90 |
100% |
| Gen4 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. |
 |
Water |
5 |
N/A |
N/A |
| Gen4 TM67 |
Recycle |
The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM33 |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. |
 |
Psychic |
20 |
N/A |
N/A |
| Gen4 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
 |
Psychic |
10 |
N/A |
N/A |
| Gen4 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
 |
Normal |
20 |
Var BP |
100% |
| Tutor (From HGSS) |
Role Play |
The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. |
 |
Psychic |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
20 |
30 |
90% |
| Gen4 TM20 |
Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
25 |
N/A |
N/A |
| Gen4 TM43 |
Secret Power |
This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles), its Attack may be lowered by 1 stage while surfing on any body of water, its Speed may be lowered by 1 stage while on marshy terrain, its Accuracy may be lowered by 1 stage on beach sand, desert sand and dirt paths, it may flinch in caves or on rocky outdoor terrain, it may become frozen on snowy terrain and it may become paralyzed everywhere else (including Wi-Fi battles).
In Pokemon Battle Revolution, the target's Attack may be lowered by 1 stage at Gateway, its Accuracy may be lowered by 1 stage at Sunset, it may be paralyzed at Courtyard, Main Street and Neon, it may be put to sleep at Sunny Park and Waterfall and it may flinch at Crystal, Magma and Stargazer. |
 |
Normal |
20 |
70 |
100% |
| Tutor (Traded from Emerald and FRLG) |
Seismic Toss |
Does damage equal to user's level. |
 |
Fighting |
20 |
Var Dmg |
100% |
| Gen4 TM30 |
Shadow Ball |
Has a 20% chance to lower the target's Special Defense by 1 stage. |
 |
Ghost |
15 |
80 |
100% |
| Gen4 TM34 |
Shock Wave |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Electric |
20 |
60 |
100% |
| Level Up |
Sing |
Puts the target to sleep. |
 |
Normal |
15 |
N/A |
55% |
| Gen4 TM82 |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Chatter, Copycat, Disabled attacks, Focus Punch, Me First, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
 |
Normal |
10 |
Copy |
N/A |
| Gen4 TM49 |
Snatch |
Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. |
 |
Dark |
10 |
N/A |
N/A |
| Tutor (From Platinum) |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
15 |
40 |
100% |
| Gen4 TM22 |
SolarBeam |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. |
 |
Grass |
10 |
120 |
100% |
| Gen4 TM76 |
Stealth Rock |
Damages opponents every time they switch in until they use Rapid Spin. Saps a fraction of max HP determined by the effectiveness of Rock-type attacks against the opponent's type: 1/32 for 1/4x, 1/16 for 1/2x, 1/8 for 1x, 1/4 for 2x and 1/2 for 4x. For example, Stealth Rock saps 50% of an Ice/Flying Pokemon's max HP when it switches in. |
 |
Rock |
20 |
N/A |
N/A |
| Gen4 HM04 |
Strength |
Damages the target. |
 |
Normal |
15 |
80 |
100% |
| Gen4 TM90 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
 |
Normal |
10 |
N/A |
N/A |
| Gen4 TM11 |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. |
 |
Fire |
5 |
N/A |
N/A |
| Gen4 TM87 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
15 |
N/A |
90% |
| Inherited from Igglybuff by Level Up |
Sweet Kiss |
Confuses the target. |
 |
Normal |
10 |
N/A |
75% |
| Gen4 TM25 |
Thunder |
Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. |
 |
Electric |
10 |
120 |
70% |
| Gen4 TM73 |
Thunder Wave |
Paralyzes the target. This move activates Motor Drive. |
 |
Electric |
20 |
N/A |
100% |
| Tutor (From Platinum) |
ThunderPunch |
Has a 10% chance to paralyze the target. |
 |
Electric |
15 |
75 |
100% |
| Gen4 TM24 |
Thunderbolt |
Has a 10% chance to paralyze the target. |
 |
Electric |
15 |
95 |
100% |
| Inherited from Igglybuff by Other (Traded from Gen 3 Special Event) |
Tickle |
Lowers the target's Attack and Defense by 1 stage each. |
 |
Normal |
20 |
N/A |
100% |
| Gen4 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. |
 |
Poison |
10 |
N/A |
85% |
| Inherited from Igglybuff by Tutor (From Platinum) |
Uproar |
The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. |
 |
Normal |
10 |
50 |
100% |
| Inherited from Jigglypuff by Level Up |
Wake-Up Slap |
If the target is asleep, power is doubled but the target will awaken. |
 |
Fighting |
10 |
60 |
100% |
| Gen4 TM03 |
Water Pulse |
Has a 20% chance to confuse the target. |
 |
Water |
20 |
60 |
100% |
| Egg (From DPP) |
Wish |
At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. |
 |
Normal |
10 |
N/A |
N/A |