#040 Wigglytuff   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
040 045 139 -
Names:
English Japanese German French
Wigglytuff Pukurin Knuddeluff Grodoudou
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Balloon
Type: Normal
Habitat: Grassland
Gender Ratio:
Male: 25% Female: 75%
Height:
Imperial: 3ft 3in Metric: 1.0m
Weight:
Imperial: 26.5lbs Metric: 12.0kg
Colour: Pink
Abilities:
RSE and FRLGCute Charm:
If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
DPPCute Charm:
If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)
Evolution Line:

Igglybuff
Happiness

Jigglypuff
Moon Stone

Wigglytuff
Items Held:
GSC (RBY Tradeback)Gold Berry -
FRLG (Wild)Oran Berry 50%-
Pokedex Entries:
RedThe body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Blue
YellowIts body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.
GoldTheir fur feels so good that if two of them snuggle together, they won't want to be separated.
SilverIt has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a Body Slam.
CrystalThe rich, fluffy fur that covers its body feels so good that anyone who feels it can't stop touching it.
RubyWIGGLYTUFF has large, saucerlike eyes. The surface of its eyes are always covered with a thin layer of tears. If any dust gets in this POKéMON's eyes, it is quickly washed away.
SapphireWIGGLYTUFF's body is very flexible. By inhaling deeply, this POKéMON can inflate itself seemingly without end. Once inflated, WIGGLYTUFF bounces along lightly like a balloon.
EmeraldIts fur it the ultimate in luxuriousness. Sleeping alongside a WIGGLYTUFF is simply divine. Its body expands seemingly without end when it inhales.
FireRedIts fur is extremely fine, dense, and supple. The exquisitely pleasant fur conveys an image of luxury.
LeafGreenThe body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
DiamondIts fine fur feels sublime to the touch. It can expand its body by inhaling air.
Pearl
PlatinumIts fine fur feels sublime to the touch. It can expand its body by inhaling air.
Stadium 1Its soft and supple skin allows it to expand like a balloon. If it gets angry, it inhales and inflates itself steadily.
Stadium 2Their fur feels so good that if two of them snuggle together, they won't want to be separated.
TCGDark Wigglytuff: This Pokémon has soft, fine hair. When angered, it increases in size and has been known to charge those it considers a threat.
Light Wigglytuff: If two of them brush against each other, they will not be able to separate themselves, as they enjoy touching each other's soft fur too much.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Jigglypuff Morning Day Night Evolve
Evolve
-
Pearl Evolve Jigglypuff Morning Day Night Evolve
Evolve
-
Platinum Evolve Jigglypuff Morning Day Night Evolve
Evolve
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Jigglypuff   Evolve
Evolve
-
SoulSilver Evolve Jigglypuff   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Sing Puts the target to sleep. Other Damage Normal N/A 55%
1 1 1 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
1 1 1 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
1 1 1 DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Breeding Information
Egg Group Fairy Fairy
Approx Steps to Hatch2560
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Pain Split Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average. Pokemon can be healed by Pain Split even under the effects of Heal Block. Other Damage Normal Var Dmg N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 140 390 - 453 421 - 484 390 - 453 421 - 484 390 - 453 421 - 484
Attack 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Defense 45 85 - 142 113 - 170 95 - 158 126 - 189 104 - 173 138 - 207
Spec. Attack 75 139 - 196 167 - 224 155 - 218 186 - 249 170 - 239 204 - 273
Spec. Defense 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Speed 45 85 - 142 113 - 170 95 - 158 126 - 189 104 - 173 138 - 207
Total 425 923 - 1271 1094 - 1442 985 - 1363 1171 - 1549 1042 - 1450 1243 - 1651
Other Stats:
Base Experience 109
Growth Curve Easy
Max Experience at Lv100 800,000
EVs Awarded (RSE, FRLG and DPP) HP +3
Base Happiness 70
Capture Rate 50

 

 

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