#039 Jigglypuff   

LearnsetsRBY | GSC | RSE and FRLG | DPP
RSE and FRLG Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen3 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Gen3 TM14 Blizzard Has a 10% chance to freeze the target. Ice 5 120 70%
Level Up Body Slam Has a 30% chance to paralyze the target. Normal 15 85 100%
Gen3 TM31 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Fighting 15 75 100%
Inherited from Igglybuff by Level Up Charm Lowers the target's Attack by 2 stages. Normal 20 N/A 100%
Tutor (From Emerald and FRLG) Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Fighting 20 Var Dmg 100%
Level Up Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Normal 40 N/A N/A
Gen3 TM28 Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Ground 10 60 100%
Level Up Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Normal 20 N/A 55%
Gen3 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Level Up Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Level Up Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 10 15 85%
Tutor (From Emerald and FRLG) Dream Eater Restores the user's HP by 1/2 of the damage inflicted on the target but only works on a sleeping target. Psychic 15 100 100%
Tutor (From Emerald) Dynamicpunch Confuses the target. Fighting 5 100 50%
Tutor (From Emerald) Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen3 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Egg (From RSE and FRLG) Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Dark 25 60 100%
Egg (From RSE and FRLG) Fake Tears Lowers the target's Special Defense by 2 stages. Dark 20 N/A 100%
Gen3 TM38 Fire Blast Has a 10% chance to burn the target. Fire 5 120 85%
Tutor (From Emerald) Fire Punch Has a 10% chance to burn the target. Fire 15 75 100%
Gen3 TM35 Flamethrower Has a 10% chance to burn the target. Fire 15 95 100%
Gen3 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen3 TM01 Focus Punch At the beginning of the round, the user tightens its focus; the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn. Fighting 20 150 100%
Gen3 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Gen3 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Level Up Hyper Voice Damages the target. Normal 10 90 100%
Gen3 TM13 Ice Beam Has a 10% chance to freeze the target. Ice 10 95 100%
Tutor (From Emerald) Ice Punch Has a 10% chance to freeze the target. Ice 15 75 100%
Inherited from Igglybuff by Tutor (From Emerald) Icy Wind Lowers the target's Speed by 1 stage. Ice 15 55 95%
Gen3 TM16 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 30 N/A N/A
Tutor (From Emerald and FRLG) Mega Kick Damages the target. Normal 5 120 75%
Tutor (From Emerald and FRLG) Mega Punch Damages the target. Normal 20 80 85%
Level Up Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Tutor (From Emerald) Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Tutor (From Pokemon XD) Nightmare This move only works on a sleeping target; as long as the target remains asleep and in battle, 1/4 of its max HP is sapped after each turn. Ghost 15 N/A 100%
Egg (From RSE and FRLG) Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Normal 5 N/A N/A
Level Up Pound Damages the target. Normal 35 40 100%
Egg (From RSE and FRLG) Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Normal 15 Var BP 90%
Gen3 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Tutor (From Emerald) Psych Up The user copies all six of the target's current stat modifiers. Normal 10 N/A N/A
Gen3 TM29 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Psychic 10 90 100%
Gen3 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Water 5 N/A N/A
Gen3 TM33 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 20 N/A N/A
Level Up Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Gen3 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
Gen3 TM20 Safeguard Protects the user's entire team from status conditions for five turns. Normal 25 N/A N/A
Gen3 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Tutor (From Emerald and FRLG) Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
Gen3 TM30 Shadow Ball Has a 20% chance to lower the target's Special Defense by 1 stage. Ghost 15 80 100%
Gen3 TM34 Shock Wave Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Electric 20 60 100%
Level Up Sing Puts the target to sleep. Normal 15 N/A 55%
Tutor (From Emerald) Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen3 TM49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Dark 10 N/A N/A
Tutor (From Emerald) Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen3 TM22 Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Grass 10 120 100%
Gen3 HM04 Strength Damages the target. Normal 15 80 100%
Tutor (From Emerald and FRLG) Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen3 TM11 Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. Fire 5 N/A N/A
Tutor (From Emerald) Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Inherited from Igglybuff by Level Up Sweet Kiss Confuses the target. Normal 10 N/A 75%
Gen3 TM25 Thunder Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. Electric 10 120 70%
Tutor (From Emerald and FRLG) Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Gen3 TM24 Thunderbolt Has a 10% chance to paralyze the target. Electric 15 95 100%
Tutor (From Emerald) Thunderpunch Has a 10% chance to paralyze the target. Electric 15 75 100%
Inherited from Igglybuff by Other (From Gen 3 Special Event) Tickle Lowers the target's Attack and Defense by 1 stage each. Normal 20 N/A 100%
Gen3 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%
Gen3 TM03 Water Pulse Has a 20% chance to confuse the target. Water 20 60 100%
Egg (From RSE and FRLG) Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Normal 10 N/A N/A

Total: 69 attacks

 

 

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