| Gen1 TM34 |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Gen1 TM14 |
Blizzard |
Has a ~10% chance to freeze the target. |
Ice |
5 |
120 |
90% |
| Level Up |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Gen1 TM11 |
Bubblebeam |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
20 |
65 |
100% |
| Gen1 TM18 |
Counter |
Almost always goes last; if an opponent strikes with a Normal- or Fighting-type attack before the user's turn, the user retaliates for twice the damage it had endured. |
Fighting |
20 |
Var Dmg |
100% |
| Level Up |
Defense Curl |
Raises the user's Defense by 1 stage. |
Normal |
40 |
N/A |
N/A |
| Level Up |
Disable |
One randomly selected move of the target's cannot be selected for 1-7 turns. Disable only works on one move at a time. The target does nothing if it is about to use a move that becomes disabled. |
Normal |
20 |
N/A |
55% |
| Gen1 TM32 |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Level Up |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
100 |
100% |
| Level Up |
Doubleslap |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. |
Normal |
10 |
15 |
85% |
| Gen1 TM38 |
Fire Blast |
Has a ~30% chance to burn the target. |
Fire |
5 |
120 |
85% |
| Tutor (Traded from Crystal) |
Flamethrower |
Has a ~10% chance to burn the target. |
Fire |
15 |
95 |
100% |
| Gen1 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen2 TM02 |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| Gen1 TM13 |
Ice Beam |
Has a ~10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| Gen1 TM05 |
Mega Kick |
Damages the target. |
Normal |
5 |
120 |
75% |
| Gen1 TM01 |
Mega Punch |
Damages the target. |
Normal |
20 |
80 |
85% |
| Gen1 TM31 |
Mimic |
This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. |
Normal |
10 |
N/A |
100% |
| Level Up |
Pound |
Damages the target. |
Normal |
35 |
40 |
100% |
| Gen1 TM29 |
Psychic |
Has a ~30% chance to lower the target's Special by 1 stage. |
Psychic |
10 |
90 |
100% |
| Gen1 TM46 |
Psywave |
Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. |
Psychic |
15 |
Var Dmg |
80% |
| Gen1 TM20 |
Rage |
The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. |
Normal |
20 |
20 |
100% |
| Gen1 TM33 |
Reflect |
The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. |
Psychic |
20 |
N/A |
N/A |
| Level Up |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. |
Psychic |
10 |
N/A |
N/A |
| Gen1 TM19 |
Seismic Toss |
Does damage equal to user's level. Hits Ghost-type Pokemon. |
Fighting |
20 |
Var Dmg |
100% |
| Level Up |
Sing |
Puts the target to sleep. |
Normal |
15 |
N/A |
55% |
| Gen1 TM40 |
Skull Bash |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| Gen1 TM22 |
Solarbeam |
The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. |
Grass |
10 |
120 |
100% |
| Gen1 HM04 |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| Gen1 TM17 |
Submission |
The user receives 1/4 recoil damage. |
Fighting |
20 |
80 |
80% |
| Gen1 TM50 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Gen1 TM09 |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Gen1 TM30 |
Teleport |
Escapes from wild battles; fails automatically in trainer and link battles. |
Psychic |
20 |
N/A |
N/A |
| Gen1 TM25 |
Thunder |
Has a ~10% chance to paralyze the target. |
Electric |
10 |
120 |
70% |
| Gen1 TM45 |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| Gen1 TM24 |
Thunderbolt |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Gen1 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. |
Poison |
10 |
N/A |
85% |
| Gen1 TM49 |
Tri Attack |
Damages the target. |
Normal |
10 |
80 |
100% |
| Gen1 TM12 |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |