#039 Jigglypuff   

LearnsetsRBY | GSC | RSE and FRLG | DPP
RBY Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Gen1 TM34 Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Gen1 TM14 Blizzard Has a ~10% chance to freeze the target. Ice 5 120 90%
Level Up Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
Gen1 TM11 Bubblebeam Has a ~10% chance to lower the target's Speed by 1 stage. Water 20 65 100%
Gen1 TM18 Counter Almost always goes last; if an opponent strikes with a Normal- or Fighting-type attack before the user's turn, the user retaliates for twice the damage it had endured. Fighting 20 Var Dmg 100%
Level Up Defense Curl Raises the user's Defense by 1 stage. Normal 40 N/A N/A
Level Up Disable One randomly selected move of the target's cannot be selected for 1-7 turns. Disable only works on one move at a time. The target does nothing if it is about to use a move that becomes disabled. Normal 20 N/A 55%
Gen1 TM32 Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Level Up Double-edge The user receives 1/4 recoil damage. Normal 15 100 100%
Level Up Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 10 15 85%
Gen1 TM38 Fire Blast Has a ~30% chance to burn the target. Fire 5 120 85%
Tutor (Traded from Crystal) Flamethrower Has a ~10% chance to burn the target. Fire 15 95 100%
Gen1 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen2 TM02 Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Gen1 TM13 Ice Beam Has a ~10% chance to freeze the target. Ice 10 95 100%
Gen1 TM05 Mega Kick Damages the target. Normal 5 120 75%
Gen1 TM01 Mega Punch Damages the target. Normal 20 80 85%
Gen1 TM31 Mimic This move is temporarily replaced by one of the target's moves; after one PP is subtracted to use this move, the replacement move will retain Mimic's remaining PP. The user can select any of the target's moves to copy until the end of the battle or until the user switches out. There are no move restrictions on Mimic other than itself and Struggle. However, in a link battle, Mimic will copy one of the target's attacks randomly. Normal 10 N/A 100%
Level Up Pound Damages the target. Normal 35 40 100%
Gen1 TM29 Psychic Has a ~30% chance to lower the target's Special by 1 stage. Psychic 10 90 100%
Gen1 TM46 Psywave Randomly inflicts set damage between a minimum of 1 HP and a maximum of [1.5x the user's level] HP. Psychic 15 Var Dmg 80%
Gen1 TM20 Rage The user attacks uncontrollably until it faints or its target faints. During this time, the user's Attack increases by 1 stage for each time it is hit by the target. If this move misses, the user continues to attack but has only a 1/256 chance to land a hit. Normal 20 20 100%
Gen1 TM33 Reflect The user receives 1/2 damage from Physical attacks until it switches out or either Pokemon uses Haze. Psychic 20 N/A N/A
Level Up Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns (and then uses a third turn to wake up). However, this move fails if the user's current HP is 511 or 255 HP below its value at full health. Psychic 10 N/A N/A
Gen1 TM19 Seismic Toss Does damage equal to user's level. Hits Ghost-type Pokemon. Fighting 20 Var Dmg 100%
Level Up Sing Puts the target to sleep. Normal 15 N/A 55%
Gen1 TM40 Skull Bash The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Gen1 TM22 Solarbeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Grass 10 120 100%
Gen1 HM04 Strength Damages the target. Normal 15 80 100%
Gen1 TM17 Submission The user receives 1/4 recoil damage. Fighting 20 80 80%
Gen1 TM50 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon. In-game, the user can still be inflicted with status effects and stat modifiers from other Pokemon, but this is fixed in Pokemon Stadium. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Gen1 TM09 Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Gen1 TM30 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Psychic 20 N/A N/A
Gen1 TM25 Thunder Has a ~10% chance to paralyze the target. Electric 10 120 70%
Gen1 TM45 Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Gen1 TM24 Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
Gen1 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out or uses Haze. Damage caused by Leech Seed will also increase as Toxic damage increases. Poison 10 N/A 85%
Gen1 TM49 Tri Attack Damages the target. Normal 10 80 100%
Gen1 TM12 Water Gun Damages the target. Water 25 40 100%

Total: 39 attacks

 

 

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