#039 Jigglypuff   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
039 044 138 -
Names:
English Japanese German French
Jigglypuff Purin Pummeluff Rondoudou
Visualisation:
Footprint Body Style Cry Anime Cry
Species: Balloon
Type: Normal
Habitat: Grassland
Gender Ratio:
Male: 25% Female: 75%
Height:
Imperial: 1ft 8in Metric: 0.5m
Weight:
Imperial: 12.1lbs Metric: 5.5kg
Colour: Pink
Abilities:
RSE and FRLGCute Charm:
If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
DPPCute Charm:
If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)
Evolution Line:

Igglybuff
Happiness

Jigglypuff
Moon Stone

Wigglytuff
Items Held:
GSC (RBY Tradeback)Polkadot Bow -
FRLG (Wild)Oran Berry 50%-
Pokedex Entries:
RedWhen its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Blue
YellowUses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
GoldIf it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
SilverLooking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
CrystalIt rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.
RubyJIGGLYPUFF's vocal chords can freely adjust the wavelength of its voice. This POKéMON uses the ability to sing at precisely the right wavelength to make its foes most drowsy.
SapphireWhen this POKéMON sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, JIGGLYPUFF cannot breathe, endangering its life.
EmeraldNothing can avoid falling asleep hearing a JIGGLYPUFF's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
FireRedIt captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
LeafGreenWhen its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
DiamondWhen it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Pearl
PlatinumWhen it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Stadium 1It mesmerizes with its large, round eyes and sings a soothing melody. POKéMON hearing this song fall asleep.
Stadium 2If it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
TCGJigglypuff: It puffs up like a balloon and sings a lullaby that makes all who hear it fall into a deep sleep.
Jigglypuff: After lulling its enemies with its large eyes, this Pokémon sings them to sleep with a relaxing melody.
Jigglypuff: When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Trophy Garden - Daily Special Morning Day Night Trophy Garden
Trophy Garden
-
Pearl Trophy Garden - Daily Special Morning Day Night Trophy Garden
Trophy Garden
-
Platinum Trophy Garden - Daily Special Morning Day Night Trophy Garden
Trophy Garden
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Route 3 [Level 6] Morning Day Night Walk
Walk
10%
Route 4 [Level 6] Morning Day Night Walk
Walk
10%
SoulSilver Route 3 [Level 6] Morning Day Night Walk
Walk
10%
Route 4 [Level 6] Morning Day Night Walk
Walk
10%
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Sing Puts the target to sleep. Other Damage Normal N/A 55%
5 5 5 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
9 9 9 Pound Damages the target. Physical Damage Normal 40 100%
13 13 13 Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
17 17 17 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
21 21 21 DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
25 25 25 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
29 29 29 Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
33 33 33 Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
37 37 37 Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
41 41 41 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
45 45 45 Hyper Voice Damages the target. Special Damage Normal 90 100%
49 49 49 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Breeding Information
Egg Group Fairy Fairy
Approx Steps to Hatch2560
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Covet Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. Recycle cannot recover the stolen item. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Tears Lowers the target's Special Defense by 2 stages. Other Damage Dark N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Perish Song All active Pokemon will faint in 3 turns unless they are switched out. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Heal Bell Every Pokemon in the user's party is cured of status conditions. Allied Pokemon who have Soundproof are not affected. Other Damage Normal N/A N/A
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Pain Split Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average. Pokemon can be healed by Pain Split even under the effects of Heal Block. Other Damage Normal Var Dmg N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 115 340 - 403 371 - 434 340 - 403 371 - 434 340 - 403 371 - 434
Attack 45 85 - 142 113 - 170 95 - 158 126 - 189 104 - 173 138 - 207
Defense 20 40 - 97 68 - 125 45 - 108 76 - 139 49 - 118 83 - 152
Spec. Attack 45 85 - 142 113 - 170 95 - 158 126 - 189 104 - 173 138 - 207
Spec. Defense 25 49 - 106 77 - 134 55 - 118 86 - 149 60 - 129 94 - 163
Speed 20 40 - 97 68 - 125 45 - 108 76 - 139 49 - 118 83 - 152
Total 270 639 - 987 810 - 1158 675 - 1053 861 - 1239 706 - 1114 907 - 1315
Other Stats:
Base Experience 76
Growth Curve Easy
Max Experience at Lv100 800,000
EVs Awarded (RSE, FRLG and DPP) HP +2
Base Happiness 70
Capture Rate 170

 

 

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