| 1 |
1 |
1 |
Ember |
Has a 10% chance to burn the target. |
 |
Fire |
40 |
100% |
| 4 |
4 |
4 |
Tail Whip |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 7 |
7 |
7 |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
 |
Normal |
N/A |
100% |
| 11 |
11 |
11 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| 14 |
14 |
14 |
Will-O-Wisp |
Burns the target. This move activates Flash Fire. |
 |
Fire |
N/A |
75% |
| 17 |
17 |
17 |
Confuse Ray |
Confuses the target. |
 |
Ghost |
N/A |
100% |
| 21 |
21 |
21 |
Imprison |
Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. |
 |
Psychic |
N/A |
N/A |
| 24 |
24 |
24 |
Flamethrower |
Has a 10% chance to burn the target. |
 |
Fire |
95 |
100% |
| 27 |
27 |
27 |
Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
N/A |
N/A |
| 31 |
31 |
31 |
Payback |
Power doubles if the target switches out or goes before the user. |
 |
Dark |
50 |
100% |
| 34 |
34 |
34 |
Fire Spin |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. |
 |
Fire |
15 |
70% |
| 37 |
37 |
37 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
N/A |
100% |
| 41 |
41 |
41 |
Grudge |
The target's next move is set to 0 PP if it directly KOs the user. |
 |
Ghost |
N/A |
N/A |
| 44 |
44 |
44 |
Extrasensory |
Has a 10% chance to make the target flinch. |
 |
Psychic |
80 |
100% |
| 47 |
47 |
47 |
Fire Blast |
Has a 10% chance to burn the target. |
 |
Fire |
120 |
85% |