Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance.)
Illustrator: Mitsuhiro Arita
Jungle 1/64 (Holographic)
CLEFABLE
Evolves from Clefairy (Stage 1)
Hit Points
80
Type
Colorless
Weakness
Fighting
Resistance
Psychic
Retreat Cost
Level
34
Cost
Name
Effect
Power
Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
Illustrator: Mitsuhiro Arita
Jungle 17/64 (Rare)
CLEFABLE
Evolves from Clefairy (Stage 1)
Hit Points
80
Type
Colorless
Weakness
Fighting
Resistance
Psychic
Retreat Cost
Level
34
Cost
Name
Effect
Power
Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance
Illustrator: Mitsuhiro Arita
Base Set 2 5/130 (Holographic)
ERIKA'S CLEFABLE
Evolves from Erika's Clefairy (Stage 1)
Hit Points
70
Type
Colorless
Weakness
Fighting
Resistance
Psychic
Retreat Cost
Level
35
Cost
Name
Effect
Power
Fairy Power
Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand.
Moon Impact
30
Illustrator: Atsuko Nishida
Gym Heroes 3/132 (Holographic)
CLEFABLE
Evolves from Clefairy (Stage 1)
Hit Points
70
Type
Colorless
Weakness
Fighting
Resistance
Retreat Cost
ID
B-91-#
Poké-POWER
Moonlight: Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition.
Cost
Name
Effect
Power
Doubleslap
Flip 2 coins. This attack does 20 damage times the number of heads.
20x
Illustrator: Kagemaru Himeno
Expedition 7/165 (Holographic)
CLEFABLE
Evolves from Clefairy (Stage 1)
Hit Points
70
Type
Colorless
Weakness
Fighting
Resistance
Retreat Cost
ID
B-91-#
Poké-POWER
Moonlight: Once during your turn (before your attack), you may put a card from your hand back on your deck. If you do, search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Clefable is affected by a Special Condition.
Cost
Name
Effect
Power
Doubleslap
Flip 2 coins. This attack does 20 damage times the number of heads.
20x
Illustrator: Kagemaru Himeno
Expedition 41/165 (Rare)
CLEFABLE EX
Evolves from Clefairy (Stage 1)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
100
Type
Colorless
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type that Pokémon is, Clefable ex's type is still C.) Clefable ex performs that attack.
Moon Impact
40
Illustrator: Mitsuhiro Arita
EX FireRed/LeafGreen 106/112 (Ex Holographic)
CLEFABLE
Evolves from Clefairy (Stage 1)
Hit Points
80
Type
Colorless
Weakness
Fighting
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Shining Fingers
The Defending Pokémon is now Asleep.
10
Extra Comet Punch
During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.