Cute Charm: Has a 30% chance of inducing attraction on an opponent that directly attacks.
[Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
Diamond & Pearl
Cute Charm: Has a 30% chance of inducing attraction on an opponent that directly attacks.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon of the opposite gender appearing increases to 66.7%.
Diamond & Pearl
Magic Guard: Prevents all damage except from direct attacks.
Its magical and cute appeal has many admirers. It is rare and found only in certain areas.
Blue
Yellow
Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.
Gold
The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.
Silver
Its adorable behavior and cry make it highly popular. However this cute POKéMON is rarely found.
Crystal
Though rarely seen, it becomes easier to spot, for some reason, on the night of a full moon.
Ruby
On every night of a full moon, groups of this POKéMON come out to play. When dawn arrives, the tired CLEFAIRY return to their quiet mountain retreats and go to sleep nestled up against each other.
Sapphire
Emerald
On every night of a full moon, they come out to play. When dawn arrives, the tired CLEFAIRY go to sleep nestled up against each other in deep and quiet mountains.
FireRed
Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.
LeafGreen
Its magical and cute appeal has many admirers. It is rare and found only in certain areas.
Diamond
Thought to live with others on quiet mountains, it is popular for its adorable nature.
Pearl
It flies using the wings on its back to collect moonlight. This Pokemon is difficult to find.
Stadium 1
Because of its adorable nature, it is in high demand as a pet. However, it is rare and found only in limited areas.
Stadium 2
The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Struggle or any move that the user already knows.
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack.
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Sketch, Struggle or any move that the user already knows.
The user recovers 1/4 of its max HP during the morning or day and 1/2 of its max HP during the night. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm.
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks.
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times.
Almost always goes first. For the rest of the turn, all attacks from the opponent's team that target the user's team are redirected toward the user. In double battles, the user's teammate will not be protected from attacks that have more than one intended target.
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm.
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3.
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks.
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times.
Almost always goes first. For the rest of the turn, all attacks from the opponent's team that target the user's team are redirected toward the user. In double battles, the user's teammate will not be protected from attacks that have more than one intended target.
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm.
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3.