| GSC TM/HM |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Egg Move |
Beat Up |
Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. |
Dark |
10 |
10 |
100% |
| RBY TM/HM |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Inherited |
Bite |
Has a ~30% chance to make the target flinch. |
Dark |
25 |
60 |
100% |
| GSC TM/HM |
Blizzard |
Has a ~10% chance to freeze the target. |
Ice |
5 |
120 |
70% |
| Level-Up |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| RBY TM/HM |
Bubblebeam |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
20 |
65 |
100% |
| Egg Move |
Charm |
Lowers the target's Attack by 2 stages. |
Normal |
20 |
N/A |
100% |
| RBY TM/HM |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. |
Fighting |
20 |
Var Dmg |
100% |
| GSC TM/HM |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| GSC TM/HM |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. |
Normal |
40 |
N/A |
N/A |
| GSC TM/HM |
Detect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Fighting |
5 |
N/A |
N/A |
| Egg Move |
Disable |
The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. |
Normal |
20 |
N/A |
55% |
| Level-Up |
Double Kick |
Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. |
Fighting |
30 |
30 |
100% |
| GSC TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| RBY TM/HM |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
120 |
100% |
| GSC TM/HM |
Dynamicpunch |
Confuses the target. |
Fighting |
5 |
100 |
50% |
| GSC TM/HM |
Earthquake |
Power doubles when performed against Pokemon using Dig. |
Ground |
10 |
100 |
100% |
| GSC TM/HM |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| GSC TM/HM |
Fire Blast |
Has a ~10% chance to burn the target. |
Fire |
5 |
120 |
85% |
| GSC TM/HM |
Fire Punch |
Has a ~10% chance to burn the target. |
Fire |
15 |
75 |
100% |
| RBY TM/HM |
Fissure |
The target faints; doesn't work on higher-leveled Pokemon. However, this move will hit Digging Pokemon. |
Ground |
5 |
KO |
30% |
| Tutored |
Flamethrower |
Has a ~10% chance to burn the target. |
Fire |
15 |
95 |
100% |
| Egg Move |
Focus Energy |
Raises the user's chance for a Critical Hit by one domain. |
Normal |
30 |
N/A |
N/A |
| GSC TM/HM |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| GSC TM/HM |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, or if the user selects another move, base power will be reset to 10 BP on the next turn. |
Bug |
20 |
10 |
95% |
| Inherited |
Fury Swipes |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. |
Normal |
15 |
10 |
80% |
| Inherited |
Growl |
Lowers the target's Attack by 1 stage. |
Normal |
40 |
N/A |
100% |
| GSC TM/HM |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| GSC TM/HM |
Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| RBY TM/HM |
Horn Drill |
The target faints; doesn't work on higher-leveled Pokemon. |
Normal |
5 |
KO |
30% |
| GSC TM/HM |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
Normal |
5 |
150 |
90% |
| RBY TM/HM |
Ice Beam |
Has a ~10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| GSC TM/HM |
Ice Punch |
Has a ~10% chance to freeze the target. |
Ice |
15 |
75 |
100% |
| GSC TM/HM |
Icy Wind |
Lowers the target's Speed by 1 stage. |
Ice |
15 |
55 |
95% |
| GSC TM/HM |
Iron Tail |
Has a ~30% chance to lower the target's Defense by 1 stage. |
Steel |
15 |
100 |
75% |
| Inherited |
Lovely Kiss |
Puts the target to sleep. |
Normal |
10 |
N/A |
75% |
| RBY TM/HM |
Mega Kick |
Damages the target. |
Normal |
5 |
120 |
75% |
| RBY TM/HM |
Mega Punch |
Damages the target. |
Normal |
20 |
80 |
85% |
| RBY TM/HM |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Inherited |
Moonlight |
The user recovers 1/4 of its max HP during the morning or day and 1/2 of its max HP during the night. For all three time periods, healing is doubled during Sunny Day and halved during Rain Dance and Sandstorm. |
Normal |
5 |
N/A |
N/A |
| GSC TM/HM |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
10 |
20 |
100% |
| RBY TM/HM |
Pay Day |
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. |
Normal |
20 |
40 |
100% |
| Level-Up |
Poison Sting |
Has a ~30% chance to poison the target. |
Poison |
35 |
15 |
100% |
| GSC TM/HM |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| RBY TM/HM |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
Normal |
20 |
20 |
100% |
| GSC TM/HM |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Water |
5 |
N/A |
N/A |
| RBY TM/HM |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. |
Psychic |
20 |
N/A |
N/A |
| GSC TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. |
Psychic |
10 |
N/A |
N/A |
| GSC TM/HM |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| GSC TM/HM |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. |
Normal |
20 |
N/A |
100% |
| RBY TM/HM |
Rock Slide |
Has a ~30% chance to make the target flinch. |
Rock |
10 |
75 |
90% |
| GSC TM/HM |
Rock Smash |
Has a ~50% chance to lower the target's Defense by 1 stage. |
Fighting |
15 |
20 |
100% |
| GSC TM/HM |
Sandstorm |
Cancels all other weather moves. For 5 turns: each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is a Ground-, Rock-, or Steel-type and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Rock |
10 |
N/A |
N/A |
| Level-Up |
Scratch |
Damages the target. |
Normal |
35 |
40 |
100% |
| RBY TM/HM |
Seismic Toss |
Does damage equal to user's level. |
Fighting |
20 |
Var Dmg |
100% |
| GSC TM/HM |
Shadow Ball |
Has a ~20% chance to lower the target's Special Defense by 1 stage. |
Ghost |
15 |
80 |
100% |
| RBY TM/HM |
Skull Bash |
The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| GSC TM/HM |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| GSC TM/HM |
Snore |
Has a ~30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| GSC TM/HM |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| RBY TM/HM |
Submission |
The user receives 1/4 recoil damage. |
Fighting |
20 |
80 |
80% |
| RBY TM/HM |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| GSC TM/HM |
Sunny Day |
Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is doubled. |
Fire |
5 |
N/A |
N/A |
| Egg Move |
Supersonic |
Confuses the target. |
Normal |
20 |
N/A |
55% |
| GSC TM/HM |
Surf |
Damages the target. |
Water |
15 |
95 |
100% |
| GSC TM/HM |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Inherited |
Sweet Kiss |
Confuses the target. |
Normal |
10 |
N/A |
75% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| Level-Up |
Tail Whip |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| RBY TM/HM |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| GSC TM/HM |
Thief |
Steals the target's held item unless the user is already holding an item |
Dark |
10 |
40 |
100% |
| GSC TM/HM |
Thunder |
Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. |
Electric |
10 |
120 |
70% |
| RBY TM/HM |
Thunderbolt |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| GSC TM/HM |
Thunderpunch |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
75 |
100% |
| GSC TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. |
Poison |
10 |
N/A |
85% |
| RBY TM/HM |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |