Poison Point: Has a 30% chance of inducing poison on an opponent that directly attacks
Diamond & Pearl
Poison Point: Has a 30% chance of inducing poison on an opponent that directly attacks
Diamond & Pearl
Rivalry: Increases base power of Physical and Special attacks by 25% if the opponent is the same gender, but decreases base power by 25% if opponent is the opposite gender.
Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves.
Blue
Yellow
Tough scales cover the sturdy body of this Pokémon. It appears that the scales grow in cycles.
Gold
Its body is covered with needle-like scales. It never shows signs of shrinking from any attack.
Silver
It uses its scaly rugged body to seal the entrance of its nest and protect its young from predators.
Crystal
The hard scales that cover its strong body serve as excellent protection from any attack.
Ruby
NIDOQUEEN's body is encased in extremely hard scales. It is adept at sending foes flying with harsh tackles. This POKéMON is at its strongest when it is defending its young.
Sapphire
Emerald
It is adept at sending foes flying with harsh tackles using its tough, scaly body. This POKéMON is at its strongest when it is defending its young.
FireRed
The body is covered by stiff, needle- like scales. If it becomes excited, the needles bristle outwards.
LeafGreen
Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves.
Diamond
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Pearl
Stadium 1
Its super-hard, needle-like scales stand up when excited. It uses its hefty bulk for performing powerful moves.
Stadium 2
Its body is covered with needle-like scales. It never shows signs of shrinking from any attack.
Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured.
The target cannot choose its last move for 2-5 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.
Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats.
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate.
The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled.