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Sandslash   

General Information
Regular Form Shiny Form
National Dex Number:
028
Sinnoh Dex Number:
Hoenn Dex Number:
113 
Johto Dex Number:
049 
English Name:
Sandslash
Japanese Name:
Sandopan
Species:
Mouse
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ground
Habitat:
Rough-terrain
Height:
3ft 3in1 m
Weight:
65 lbs29.5 kg
Colour:
Yellow

Abilities:
RSE & FRLGSand Veil:
If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.
Diamond & PearlSand Veil:
If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.

Weaknesses:
Water (x2)
Grass (x2)
Ice (x2)
Resistances:
Poison (x0.5)
Rock (x0.5)
Immunities:
Electric (x0)

Evolution Line:

Sandshrew
lv22

Sandslash

Items Held:
Version Items
GSC (Tradeback)Berry -
RSE (Wild)Quick Claw 5%-
FRLG (Wild)Soft Sand 5%-
DP (Wild)Quick Claw 5%-

Pokedex Entries:
RedCurls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
Blue
YellowIt is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
GoldIn an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.
SilverIf it digs at an incredible pace, it may snap off its spike and claws. They grow back in a day.
CrystalAdept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.
RubySANDSLASH's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the spikes fall out, to be replaced by new spikes that grow out from beneath the old ones.
SapphireSANDSLASH can roll up its body as if it were a ball covered with large spikes. In battle, this POKéMON will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.
EmeraldIt curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply.
FireRedIt is adept at attacking with the spines on its back and its sharp claws while quickly scurrying about.
LeafGreenCurls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
DiamondIt curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
Pearl
Stadium 1Curls into a ball of sharp spikes and rolls into enemies. It is also adept at slashing with its sharp claws.
Stadium 2In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Scratch Damages the target. Physical Damage Normal 40 100%
3   Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
7   Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
9   Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
13   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
15   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
19   Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
21   Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
22   Crush Claw Has a 50% chance to lower the target's Defense by 1 stage. Physical Damage Normal 75 95%
28   Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
33   Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
40   Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
45   Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
52   Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A

Breeding Information
Egg Group: Ground
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC