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Sandshrew   

General Information
Regular Form Shiny Form
National Dex Number:
027
Sinnoh Dex Number:
Hoenn Dex Number:
112 
Johto Dex Number:
048 
English Name:
Sandshrew
Japanese Name:
Sanddo
Species:
Mouse
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ground
Habitat:
Rough-terrain
Height:
2ft 0in0.6 m
Weight:
26.5 lbs12 kg
Colour:
Yellow

Abilities:
RSE & FRLGSand Veil:
If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.
Diamond & PearlSand Veil:
If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.

Weaknesses:
Water (x2)
Grass (x2)
Ice (x2)
Resistances:
Poison (x0.5)
Rock (x0.5)
Immunities:
Electric (x0)

Evolution Line:

Sandshrew
lv22

Sandslash

Items Held:
Version Items
GSC (Tradeback)Berry -
RSE (Wild)Quick Claw 5%-
DP (Wild)Quick Claw 5%-

Pokedex Entries:
RedBurrows deep underground in arid locations far from water. It only emerges to hunt for food.
Blue
YellowIts body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
GoldIf it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.
SilverDisliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
CrystalIt prefers dry, sandy places because it uses the sand to protect itself when threatened.
RubySANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from enemies.
SapphireSANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
EmeraldWhen it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRedIt burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreenBurrows deep underground in arid locations far from water. It only emerges to hunt for food.
DiamondTo protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl
Stadium 1When hunting, it hides at the lip of its burrow. If prey comes close, it lunges out and drags in the prey instantly.
Stadium 2If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.

LocationsAll | DP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Other Locations:
VersionArea
XDRock Pokespot

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Scratch Damages the target. Physical Damage Normal 40 100%
3   Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
7   Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
9   Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
13   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
15   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
19   Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
21   Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
25   Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
27   Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
31   Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
33   Gyro Ball Power is determined from the speeds of the user and the target; stat modifiers are taken into account. Max power, 150 BP, is achieved when the user is much slower than the target. Physical Damage Steel Var BP 100%
37   Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A

Breeding Information
Egg Group: Ground
Steps to Hatch:6400 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC