#026 Raichu   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
026 023 157 -
Names:
English Japanese German French
Raichu Raichuu Raichu Raichu
Visualisation:
Footprint Body Style Cry Anime Cry
Species: Mouse
Type: Electric
Habitat: Forest
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 2ft 7in Metric: 0.8m
Weight:
Imperial: 66.1lbs Metric: 30.0kg
Colour: Yellow
Abilities:
RSE and FRLGStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
DPPStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities
Evolution Line:

Pichu
Happiness

Pikachu
Thunder Stone

Raichu
Items Held:
GSC (RBY Tradeback)Gold Leaf -
GSC (Wild)Berry 8%-
RSE (Wild)Oran Berry 5%-
DPP (Wild)Oran Berry 5%-
HGSS (Wild)Oran Berry 5%-
Pokedex Entries:
RedIts long tail serves as a ground to protect itself from its own high voltage power.
Blue
YellowWhen electricity builds up inside its body, it becomes feisty. It also glows in the dark.
GoldWhen its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
SilverIf the electric pouches in its cheeks become fully charged, both ears will stand straight up.
CrystalIf its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
RubyIf the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this POKéMON's nest.
SapphireThis POKéMON exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. RAICHU searches for electricity by planting its tail in the ground.
EmeraldIf it stores too much electricity, its behaviour turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
FireRedIts electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.
LeafGreenIts long tail serves as a ground to protect itself from its own high voltage power.
DiamondIt turns aggressive if it has too much electricity in its body. It discharges power through its tail.
PearlIt can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
PlatinumIts tail discharges electricity into the ground, protecting it from getting shocked.
Stadium 1Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.
Stadium 2When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
TCGDark Raichu: Stores up electricity in its body, then suddenly releases it to surprise and shock everyone.
Shining Raichu: If the electricity in its cheeks runs out, it sticks its tail straight up and uses it to collect energy from the air.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Evolve Pikachu Morning Day Night Evolve
Evolve
-
Pearl Evolve Pikachu Morning Day Night Evolve
Evolve
-
Platinum Evolve Pikachu Morning Day Night Evolve
Evolve
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Pikachu   Evolve
Evolve
-
SoulSilver Evolve Pikachu   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
1 1 1 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
1 1 1 Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
Breeding Information
Egg Group Fairy Fairy / Ground Ground
Approx Steps to Hatch2560
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 60 230 - 293 261 - 324 230 - 293 261 - 324 230 - 293 261 - 324
Attack 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Defense 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Spec. Attack 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Spec. Defense 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Speed 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Total 475 997 - 1345 1168 - 1516 1085 - 1463 1271 - 1649 1168 - 1576 1369 - 1777
Other Stats:
Base Experience 122
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Speed +3
Base Happiness 70
Capture Rate 75

 

 

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