#025 Pikachu   

LearnsetsRBY | GSC | RSE and FRLG | DPP
RSE and FRLG Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen3 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Egg (From RSE and FRLG) Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Tutor (From Emerald and FRLG) Body Slam Has a 30% chance to paralyze the target. Normal 15 85 100%
Gen3 TM31 Brick Break Reflect and Light Screen are removed from the target's field even if the attack misses or the target is a Ghost-type. Fighting 15 75 100%
Egg (From RSE and FRLG) Charge Doubles the power of the user's Electric attacks on the next turn. Electric 20 N/A N/A
Inherited from Pichu by Level Up Charm Lowers the target's Attack by 2 stages. Normal 20 N/A 100%
Tutor (From Emerald and FRLG) Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Fighting 20 Var Dmg 100%
Tutor (From Emerald) Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Normal 40 N/A N/A
Gen3 TM28 Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Ground 10 60 100%
Level Up Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Tutor (From Emerald and FRLG) Double-edge The user receives 1/3 recoil damage. Normal 15 120 100%
Egg (From RSE and FRLG) Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 10 15 85%
Tutor (From Emerald) Dynamicpunch Confuses the target. Fighting 5 100 50%
Egg (From RSE and FRLG) Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Normal 5 N/A 100%
Tutor (From Emerald) Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen3 TM42 Facade Power doubles if the user is inflicted with burn, paralysis or poison. Normal 20 70 100%
Gen3 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Other (From Gen 3 Special Event) Fly On the first turn, the user flies into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder, and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. Flying 15 70 95%
Gen3 TM01 Focus Punch At the beginning of the round, the user tightens its focus; the attack itself usually goes last and will fail if the user is attacked by any other Pokemon during the turn. Fighting 20 150 100%
Inherited from Pichu by Other (From Gen 3 Special Event) Follow Me Almost always goes first. For the rest of the turn, all attacks from the opponent's team that target the user's team are redirected toward the user. In double battles, the user's teammate will not be protected from attacks that have more than one intended target. Normal 20 N/A N/A
Gen3 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
Gen3 TM10 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen3 TM23 Iron Tail Has a 30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Level Up Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Psychic 30 N/A N/A
Tutor (From Emerald and FRLG) Mega Kick Damages the target. Normal 5 120 75%
Tutor (From Emerald and FRLG) Mega Punch Damages the target. Normal 20 80 85%
Tutor (From Emerald and FRLG) Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Tutor (From Emerald) Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Egg (From RSE and FRLG) Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Normal 15 Var BP 90%
Gen3 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Level Up Quick Attack Usually goes first. Normal 30 40 100%
Gen3 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Water 5 N/A N/A
Gen3 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Psychic 10 N/A N/A
Gen3 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From RSE and FRLG) Reversal Base power increases as the user's HP decreases. Fighting 15 Var BP 100%
Gen3 HM06 Rock Smash Has a 50% chance to lower the target's Defense by 1 stage. Fighting 15 20 100%
Tutor (From Emerald) Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
Gen3 TM43 Secret Power This move has a 30% chance to inflict a side effect depending on the battle's current terrain. The target may be put to sleep in any type of grass (or in puddles and very shallow water), its Attack may be lowered by 1 stage while surfing on river or ocean water, its Defense may be lowered by 1 stage while diving underwater, its Speed may be lowered by 1 stage while surfing on pond water, its Accuracy may be lowered by 1 stage on beach and desert sand, it may flinch in caves, it may become confused on rocky outdoor terrain, it may be poisoned on ashy terrain and it may become paralyzed everywhere else (including link battles). Normal 20 70 100%
Tutor (From Emerald and FRLG) Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
Gen3 TM34 Shock Wave Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Electric 20 60 100%
Level Up Slam Damages the target. Normal 20 80 75%
Tutor (From Emerald) Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. Rest will fail if it is selected. Sleep Talk's generated attacks do not cost PP, but it cannot generate moves with 0 PP, itself, Assist, Bide, Disabled attacks, Focus Punch, Metronome, Mirror Move, Uproar, or attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Tutor (From Emerald) Snore Has a 30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen3 HM04 Strength Damages the target. Normal 15 80 100%
Tutor (From Emerald and FRLG) Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Other (From Gen 3 Special Event) Surf Power doubles against a target who is in the middle of using Dive. Water 15 95 100%
Tutor (From Emerald) Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Inherited from Pichu by Level Up Sweet Kiss Confuses the target. Normal 10 N/A 75%
Tutor (From Emerald) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Normal 20 60 100%
Level Up Tail Whip Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Inherited from Pichu by Other (From Gen 3 Special Event) Teeter Dance Each active Pokemon, except the user, becomes confused. Normal 20 N/A 100%
Level Up Thunder Has a 30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly or Bounce. Electric 10 120 70%
Level Up Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Level Up Thunderbolt Has a 10% chance to paralyze the target. Electric 15 95 100%
Tutor (From Emerald) Thunderpunch Has a 10% chance to paralyze the target. Electric 15 75 100%
Level Up Thundershock Has a 10% chance to paralyze the target. Electric 30 40 100%
Gen3 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. Toxic poisoning will remain with the Pokemon during the battle even after switching out. Poison 10 N/A 85%
Egg (From Emerald) Volt Tackle The user receives 1/3 recoil damage. Electric 15 120 100%
Egg (From RSE and FRLG) Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Normal 10 N/A N/A

Total: 61 attacks

 

 

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