| Level Up |
Agility |
Raises the user's Speed by 2 stages. |
Psychic |
30 |
N/A |
N/A |
| Gen2 TM45 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
Normal |
15 |
N/A |
100% |
| Gen1 TM34 |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Gen1 TM08 |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Inherited from Pichu by Level Up |
Charm |
Lowers the target's Attack by 2 stages. |
Normal |
20 |
N/A |
100% |
| Gen2 TM03 |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| Gen2 TM40 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. |
Normal |
40 |
N/A |
N/A |
| Gen2 TM43 |
Detect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Fighting |
5 |
N/A |
N/A |
| Inherited from Pichu by Other (From NYCPC) |
Dizzy Punch |
Has a ~20% chance to confuse the target. |
Normal |
10 |
70 |
100% |
| Level Up |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| Gen1 TM10 |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
120 |
100% |
| Egg (From GSC) |
Doubleslap |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. |
Normal |
10 |
15 |
85% |
| Gen2 TM01 |
Dynamicpunch |
Confuses the target. |
Fighting |
5 |
100 |
50% |
| Egg (From GSC) |
Encore |
The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. |
Normal |
5 |
N/A |
100% |
| Gen2 TM20 |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Gen2 HM05 |
Flash |
Lowers the target's Accuracy by 1 stage. |
Normal |
20 |
N/A |
70% |
| Gen2 TM21 |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Level Up |
Growl |
Lowers the target's Attack by 1 stage. |
Normal |
40 |
N/A |
100% |
| Gen2 TM02 |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| Gen2 TM10 |
Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Gen2 TM23 |
Iron Tail |
Has a ~30% chance to lower the target's Defense by 1 stage. |
Steel |
15 |
100 |
75% |
| Level Up |
Light Screen |
All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. |
Psychic |
30 |
N/A |
N/A |
| Gen1 TM05 |
Mega Kick |
Damages the target. |
Normal |
5 |
120 |
75% |
| Gen1 TM01 |
Mega Punch |
Damages the target. |
Normal |
20 |
80 |
85% |
| Gen1 TM31 |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Gen2 TM31 |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
Ground |
10 |
20 |
100% |
| Gen1 TM16 |
Pay Day |
The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. |
Normal |
20 |
40 |
100% |
| Inherited from Pichu by Other (From NYCPC) |
Petal Dance |
The user attacks uncontrollably for 2-3 turns and then gets confused. |
Grass |
20 |
70 |
100% |
| Egg (From GSC) |
Present |
Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. |
Normal |
15 |
Var BP |
90% |
| Gen2 TM17 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| Level Up |
Quick Attack |
Usually goes first. |
Normal |
30 |
40 |
100% |
| Gen1 TM20 |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
Normal |
20 |
20 |
100% |
| Gen2 TM18 |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Water |
5 |
N/A |
N/A |
| Gen1 TM33 |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. |
Psychic |
20 |
N/A |
N/A |
| Gen2 TM44 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. |
Psychic |
10 |
N/A |
N/A |
| Gen2 TM27 |
Return |
Power increases as user's happiness increases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Egg (From GSC) |
Reversal |
Base power increases as the user's HP decreases. |
Fighting |
15 |
Var BP |
100% |
| Gen2 TM04 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
Rock |
20 |
30 |
90% |
| Inherited from Pichu by Other (From NYCPC) |
Scary Face |
Lowers the target's Speed by 2 stages. |
Normal |
10 |
N/A |
90% |
| Gen1 TM19 |
Seismic Toss |
Does damage equal to user's level. |
Fighting |
20 |
Var Dmg |
100% |
| Inherited from Pichu by Other (From NYCPC) |
Sing |
Puts the target to sleep. |
Normal |
15 |
N/A |
55% |
| Gen1 TM40 |
Skull Bash |
The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| Level Up |
Slam |
Damages the target. |
Normal |
20 |
80 |
75% |
| Gen2 TM35 |
Sleep Talk |
Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) |
Normal |
10 |
Copy |
N/A |
| Gen2 TM13 |
Snore |
Has a ~30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| Gen2 HM04 |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| Gen1 TM17 |
Submission |
The user receives 1/4 recoil damage. |
Fighting |
20 |
80 |
80% |
| Gen1 TM50 |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| Other (Traded from Stadium 1) |
Surf |
Damages the target. |
Water |
15 |
95 |
100% |
| Gen2 TM34 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
Normal |
15 |
N/A |
90% |
| Inherited from Pichu by Level Up |
Sweet Kiss |
Confuses the target. |
Normal |
10 |
N/A |
75% |
| Level Up (Tradeback) |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. |
Normal |
20 |
60 |
100% |
| Level Up |
Tail Whip |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| Gen1 TM09 |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| Level Up |
Thunder |
Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. |
Electric |
10 |
120 |
70% |
| Level Up |
Thunder Wave |
Paralyzes the target. |
Electric |
20 |
N/A |
100% |
| Level Up |
Thunderbolt |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
95 |
100% |
| Gen2 TM41 |
Thunderpunch |
Has a ~10% chance to paralyze the target. |
Electric |
15 |
75 |
100% |
| Level Up |
Thundershock |
Has a ~10% chance to paralyze the target. |
Electric |
30 |
40 |
100% |
| Gen2 TM06 |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. |
Poison |
10 |
N/A |
85% |
| Gen2 TM07 |
Zap Cannon |
Paralyzes the target. |
Electric |
5 |
100 |
50% |