#025 Pikachu   

LearnsetsRBY | GSC | RSE and FRLG | DPP
GSC Learnsets:Sorted by Attack Name (Ascending)
Method Sort Ascending Sort DescendingAttack Sort Ascending Sort DescendingEffectType Sort Ascending Sort DescendingPP Sort Ascending Sort DescendingPwr Sort Ascending Sort DescendingAcc Sort Ascending Sort Descending
Level Up Agility Raises the user's Speed by 2 stages. Psychic 30 N/A N/A
Gen2 TM45 Attract Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Normal 15 N/A 100%
Gen1 TM34 Bide The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. Normal 10 Var Dmg 100%
Gen1 TM08 Body Slam Has a ~30% chance to paralyze the target. Normal 15 85 100%
Inherited from Pichu by Level Up Charm Lowers the target's Attack by 2 stages. Normal 20 N/A 100%
Gen2 TM03 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. ??? 10 N/A N/A
Gen2 TM40 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout. Normal 40 N/A N/A
Gen2 TM43 Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Fighting 5 N/A N/A
Inherited from Pichu by Other (From NYCPC) Dizzy Punch Has a ~20% chance to confuse the target. Normal 10 70 100%
Level Up Double Team Raises the user's Evasion by 1 stage. Normal 15 N/A N/A
Gen1 TM10 Double-edge The user receives 1/4 recoil damage. Normal 15 120 100%
Egg (From GSC) Doubleslap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Normal 10 15 85%
Gen2 TM01 Dynamicpunch Confuses the target. Fighting 5 100 50%
Egg (From GSC) Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. Normal 5 N/A 100%
Gen2 TM20 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Gen2 HM05 Flash Lowers the target's Accuracy by 1 stage. Normal 20 N/A 70%
Gen2 TM21 Frustration Power increases as user's happiness decreases; maximum 102 BP. Normal 20 Var BP 100%
Level Up Growl Lowers the target's Attack by 1 stage. Normal 40 N/A 100%
Gen2 TM02 Headbutt Has a ~30% chance to make the target flinch. Normal 15 70 100%
Gen2 TM10 Hidden Power Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. Normal 15 Var BP 100%
Gen2 TM23 Iron Tail Has a ~30% chance to lower the target's Defense by 1 stage. Steel 15 100 75%
Level Up Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Psychic 30 N/A N/A
Gen1 TM05 Mega Kick Damages the target. Normal 5 120 75%
Gen1 TM01 Mega Punch Damages the target. Normal 20 80 85%
Gen1 TM31 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Normal 10 N/A 100%
Gen2 TM31 Mud-Slap Lowers the target's Accuracy by 1 stage. Ground 10 20 100%
Gen1 TM16 Pay Day The player picks up extra money after in-game battles; the money received is equal to: [user's level * 2 * number of times Pay Day is used]. The player does not lose money if the opponent uses Pay Day but the player wins the battle. Normal 20 40 100%
Inherited from Pichu by Other (From NYCPC) Petal Dance The user attacks uncontrollably for 2-3 turns and then gets confused. Grass 20 70 100%
Egg (From GSC) Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Normal 15 Var BP 90%
Gen2 TM17 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Normal 10 N/A N/A
Level Up Quick Attack Usually goes first. Normal 30 40 100%
Gen1 TM20 Rage The user's Attack rises by 1 stage if attacked before its next move. Normal 20 20 100%
Gen2 TM18 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. Water 5 N/A N/A
Gen1 TM33 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Psychic 20 N/A N/A
Gen2 TM44 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Psychic 10 N/A N/A
Gen2 TM27 Return Power increases as user's happiness increases; maximum 102 BP. Normal 20 Var BP 100%
Egg (From GSC) Reversal Base power increases as the user's HP decreases. Fighting 15 Var BP 100%
Gen2 TM04 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Rock 20 30 90%
Inherited from Pichu by Other (From NYCPC) Scary Face Lowers the target's Speed by 2 stages. Normal 10 N/A 90%
Gen1 TM19 Seismic Toss Does damage equal to user's level. Fighting 20 Var Dmg 100%
Inherited from Pichu by Other (From NYCPC) Sing Puts the target to sleep. Normal 15 N/A 55%
Gen1 TM40 Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Normal 15 100 100%
Level Up Slam Damages the target. Normal 20 80 75%
Gen2 TM35 Sleep Talk Does nothing if the user is awake. If the user asleep, it randomly performs one of its attacks. If Rest is selected, user recovers its HP and stays asleep for two more turns. Sleep Talk can choose an attack that has run out of PP; the generated attacks also do not cost PP, and it cannot generate itself, Bide, Disabled attacks or two-turn attacks with a charge-up turn like Fly or Skull Bash. (Moves with a recharge turn like Hyper Beam can be generated.) Normal 10 Copy N/A
Gen2 TM13 Snore Has a ~30% chance to make the target flinch; fails if user is awake. Normal 15 40 100%
Gen2 HM04 Strength Damages the target. Normal 15 80 100%
Gen1 TM17 Submission The user receives 1/4 recoil damage. Fighting 20 80 80%
Gen1 TM50 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Normal 10 N/A N/A
Other (Traded from Stadium 1) Surf Damages the target. Water 15 95 100%
Gen2 TM34 Swagger Confuses the target and raises its Attack by 2 stages. Normal 15 N/A 90%
Inherited from Pichu by Level Up Sweet Kiss Confuses the target. Normal 10 N/A 75%
Level Up (Tradeback) Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig or Fly. Normal 20 60 100%
Level Up Tail Whip Lowers the target's Defense by 1 stage. Normal 30 N/A 100%
Gen1 TM09 Take Down The user receives 1/4 recoil damage. Normal 20 90 85%
Level Up Thunder Has a ~30% chance to paralyze the target. Has 50% accuracy during Sunny Day and 100% accuracy during Rain Dance. Also has normal accuracy against mid-air Pokemon have used Fly. Electric 10 120 70%
Level Up Thunder Wave Paralyzes the target. Electric 20 N/A 100%
Level Up Thunderbolt Has a ~10% chance to paralyze the target. Electric 15 95 100%
Gen2 TM41 Thunderpunch Has a ~10% chance to paralyze the target. Electric 15 75 100%
Level Up Thundershock Has a ~10% chance to paralyze the target. Electric 30 40 100%
Gen2 TM06 Toxic The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. Poison 10 N/A 85%
Gen2 TM07 Zap Cannon Paralyzes the target. Electric 5 100 50%

Total: 61 attacks

 

 

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