#025 Pikachu   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
5 5 5 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 10 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
13 13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
18 18 18 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
21 21 21 Slam Damages the target. Physical Damage Normal 80 75%
26 26 26 Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
29 29 29 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
34 34 34 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
37 37 37 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
42 42 42 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
45 45 45 Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%

 

 

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