#025 Pikachu   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
025 022 156 -
Names:
English Japanese German French
Pikachu Pikachuu Pikachu Pikachu
Visualisation:
Footprint Body Style Cry Anime Cry
Species: Mouse
Type: Electric
Habitat: Forest
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 1ft 4in Metric: 0.4m
Weight:
Imperial: 13.2lbs Metric: 6.0kg
Colour: Yellow
Abilities:
RSE and FRLGStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
DPPStatic:
If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.
[Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities
Evolution Line:

Pichu
Happiness

Pikachu
Thunder Stone

Raichu
Items Held:
GSC (RBY Tradeback)Berry (Red and Blue) Light Ball (Yellow)
GSC (Wild)Berry 8%-
RSE (Wild)Oran Berry 50%Light Ball 5%
DPP (Wild)Oran Berry 50%Light Ball 5%
HGSS (Wild)Oran Berry 50%Light Ball 5%
Pokedex Entries:
RedWhen several of these Pokémon gather, their electricity could build and cause lightning storms.
Blue
YellowIt keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.
GoldThis intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
SilverIt raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
CrystalWhen it is angered, it immediately discharges the energy stored in the pouches in its cheeks.
RubyWhenever PIKACHU comes across something new, it blasts it with a jolt electricity. If you come across a blackened berry, it's evidence that this POKéMON mistook the intensity of its charge.
SapphireThis POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.
EmeraldIt stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.
FireRedIt has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
LeafGreenWhen several of these Pokémon gather, their electricity could build and cause lightning storms.
DiamondIt lives in forests with others. It stores electricity in the pouches on its cheeks.
PearlIf it looses crackling power from the electric pouches on its cheeks, it is being wary.
PlatinumIt occasionally uses an electric shock to recharge a fellow PIKACHU that is in a weakened state.
Stadium 1Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.
Stadium 2This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
TCGPikachu: When several of these Pokémon gather, they attract so much electricity that they can cause lightning to strike.
Flying Pikachu: By learning how to fly, Pikachu can overcome its weakness to Fighting Pokémon.
Pikachu: It uses its sensitive tail to sense its environment and has been known to react violently if its tail is grabbed.
Surfing Pikachu: One summer, a group of Pikachus was found riding the waves at the local beach.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Trophy Garden [Level 18] Morning Day Night Walk
Walk
10%
Pearl Trophy Garden [Level 18] Morning Day Night Walk
Walk
10%
Platinum Trophy Garden [Level 18 - 24] Morning Day Night Walk
Walk
10%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Viridian Forest [Level 4 - 7] Morning Day Walk
Walk
6%
Viridian Forest [Level 4] Night Walk
Walk
5%
Vermilion City - Trade for your Pikachu with Lt. Surge to get a foreign Pikachu   In-Game Trade
In-Game Trade
-
SoulSilver Viridian Forest [Level 4 - 7] Morning Day Walk
Walk
6%
Viridian Forest [Level 4] Night Walk
Walk
5%
Vermilion City - Trade for your Pikachu with Lt. Surge to get a foreign Pikachu   In-Game Trade
In-Game Trade
-
Other Locations:
VersionArea
ColosseumJapanese Bonus Disk
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1 1 1 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
5 5 5 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 10 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
13 13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
18 18 18 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
21 21 21 Slam Damages the target. Physical Damage Normal 80 75%
26 26 26 Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
29 29 29 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
34 34 34 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
37 37 37 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
42 42 42 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
45 45 45 Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%
Breeding Information
Egg Group Fairy Fairy / Ground Ground
Approx Steps to Hatch2560
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Charge Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. Other Damage Electric N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Present Randomly either attacks with a variable power, between 40 base power and 120 base power, or heals the target by 80 HP. Physical Damage Normal Var BP 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
Battle Revolution Surf Power doubles against a target who is in the middle of using Dive. Special Damage Water 95 100%
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 35 180 - 243 211 - 274 180 - 243 211 - 274 180 - 243 211 - 274
Attack 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Defense 30 58 - 115 86 - 143 65 - 128 96 - 159 71 - 140 105 - 174
Spec. Attack 50 94 - 151 122 - 179 105 - 168 136 - 199 115 - 184 149 - 218
Spec. Defense 40 76 - 133 104 - 161 85 - 148 116 - 179 93 - 162 127 - 196
Speed 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Total 300 677 - 1025 848 - 1196 735 - 1113 921 - 1299 788 - 1196 989 - 1397
Other Stats:
Base Experience 82
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Speed +2
Base Happiness 70
Capture Rate 190

 

 

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