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Pikachu   

General Information
Regular Form Shiny Form
National Dex Number:
025
Sinnoh Dex Number:
104 
Hoenn Dex Number:
156 
Johto Dex Number:
022 
English Name:
Pikachu
Japanese Name:
Pikachuu
Species:
Mouse
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Electric
Habitat:
Forest
Height:
1ft 4in0.4 m
Weight:
13.2 lbs6 kg
Colour:
Yellow

Abilities:
RSE & FRLGStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.
Diamond & PearlStatic:
Has a 30% chance of inducing paralysis on an opponent that directly attacks. [Field Action] If this Pokemon is in the lead spot, the rate of encountering an Electric-type Pokemon increases by 50%.

Weaknesses:
Ground (x2)
Resistances:
Electric (x0.5)
Flying (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Pichu
Happiness

Pikachu
Thunder Stone

Raichu

Items Held:
Version Items
GSC (Tradeback)Berry (Red and Blue) Light Ball (Yellow)
GSC (Wild)Berry 8%-
RSE (Wild)Light Ball 5%Oran Berry 50%
DPP (Wild)Light Ball 5%Oran Berry 50%

Pokedex Entries:
RedWhen several of these Pokémon gather, their electricity could build and cause lightning storms.
Blue
YellowIt keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.
GoldThis intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
SilverIt raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
CrystalWhen it is angered, it immediately discharges the energy stored in the pouches in its cheeks.
RubyWhenever PIKACHU comes across something new, it blasts it with a jolt electricity. If you come across a blackened berry, it's evidence that this POKéMON mistook the intensity of its charge.
SapphireThis POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.
EmeraldIt stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.
FireRedIt has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
LeafGreenWhen several of these Pokémon gather, their electricity could build and cause lightning storms.
DiamondIt lives in forests with others. It stores electricity in the pouches on its cheeks.
PearlIf it looses crackling power from the electric pouches on its cheeks, it is being wary.
Stadium 1Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.
Stadium 2This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
TCGPikachu: When several of these Pokémon gather, they attract so much electricity that they can cause lightning to strike.
Flying Pikachu: By learning how to fly, Pikachu can overcome its weakness to Fighting Pokémon.
Pikachu: It uses its sensitive tail to sense its environment and has been known to react violently if its tail is grabbed.
Surfing Pikachu: One summer, a group of Pikachus was found riding the waves at the local beach.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Trophy Garden Walk
Walk
10%
Diamond Trophy Garden Walk
Walk
10%
Platinum Trophy Garden Walk
Walk
10%

Other Locations:
VersionArea
ColosseumJapanese Bonus Disk

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
1 1 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
5 5 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
10 10 Thunder Wave Paralyzes the target. This move activates Motor Drive. Other Damage Electric N/A 100%
13 13 Quick Attack Usually goes first. Physical Damage Normal 40 100%
18 18 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
21 21 Slam Damages the target. Physical Damage Normal 80 75%
26 26 Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
29 29 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
34 34 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
37 37 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
42 42 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
45 45 Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%

Breeding Information
Egg Group: Fairy / Ground
Steps to Hatch:2560 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC