#024 Arbok   

Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
4 4 4 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
9 9 9 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
12 12 12 Glare Paralyzes the target. Other Damage Normal N/A 75%
17 17 17 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
20 20 20 Acid Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Poison 40 100%
22 22 22 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
28 28 28 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
28 28 28 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
28 28 28 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
34 34 34 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
42 42 42 Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
48 48 48 Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice N/A N/A
56 56 56 Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%

 

 

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