#024 Arbok   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
024 051 226 -
Names:
English Japanese German French
Arbok Aaboku Arbok Arbok
Visualisation:
Footprint Body Style Cry Anime Cry
Species: Cobra
Type: Poison
Habitat: Grassland
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 11ft 6in Metric: 3.5m
Weight:
Imperial: 143.3lbs Metric: 65.0kg
Colour: Purple
Abilities:
RSE and FRLGIntimidate:
When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
[Emerald Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
RSE and FRLGShed Skin:
After each turn, this Pokemon has a 33% chance to heal itself from poison (including Toxic), paralysis, burn, freeze or sleep (including self-induced Rest).
DPPShed Skin:
After each turn, this Pokemon has a 33% chance to heal itself from poison (including Toxic), paralysis, burn, freeze or sleep (including self-induced Rest).
DPPIntimidate:
When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
Weaknesses:
Ground (x2)
Psychic (x2)
Resistances:
Bug (x0.5)
Fighting (x0.5)
Grass (x0.5)
Poison (x0.5)
Immunities:
No immunities
Evolution Line:

Ekans
lv22

Arbok
Items Held:
GSC (RBY Tradeback)Berry -
FRLG (Wild)Poison Barb 5%-
Pokedex Entries:
RedIt is rumored that the ferocious warning markings on its belly differ from area to area.
Blue
YellowThe frightening patterns on its belly have been studied. Six variations have been confirmed.
GoldTransfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
SilverWith a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.
CrystalTo intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
RubyThis POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.
Sapphire
EmeraldThis POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.
FireRedThe pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
LeafGreenIt is rumored that the ferocious warning markings on its belly differ from area to area.
DiamondThe pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Pearl
PlatinumThe pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Stadium 1If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body.
Stadium 2Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
TCGDark Arbok: Freezes its prey with its stare. If you should encounter one, remember not to look into its eyes.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Great Marsh (Area 1) [Level 24 - 26] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 2) [Level 24 - 26] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 3) [Level 22 - 24] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 4) [Level 22 - 24] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 5) [Level 20 - 22] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 6) [Level 20 - 22] Morning Day Night Insertion
Insertion (FireRed)
8%
Pearl Great Marsh (Area 1) [Level 24 - 26] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 2) [Level 24 - 26] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 3) [Level 22 - 24] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 4) [Level 22 - 24] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 5) [Level 20 - 22] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 6) [Level 20 - 22] Morning Day Night Insertion
Insertion (FireRed)
8%
Platinum Great Marsh (Area 1) [Level 24 - 30] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 2) [Level 24 - 30] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 3) [Level 22 - 29] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 4) [Level 22 - 29] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 5) [Level 20 - 28] Morning Day Night Insertion
Insertion (FireRed)
8%
Great Marsh (Area 6) [Level 20 - 28] Morning Day Night Insertion
Insertion (FireRed)
8%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Ekans   Evolve
Evolve
-
SoulSilver Route 26 [Level 30] Morning Day Night Walk
Walk
5%
Route 27 [Level 28] Morning Day Night Walk
Walk
30%
Route 3 [Level 10] Morning Day Night Walk
Walk
5%
Route 4 [Level 10] Morning Day Night Walk
Walk
5%
Evolve Ekans   Evolve
Evolve
-
Other Locations:
VersionArea
Pokemon XDCipher Peon Smarton (Cipher Key Lair)
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
4 4 4 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
9 9 9 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
12 12 12 Glare Paralyzes the target. Other Damage Normal N/A 75%
17 17 17 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
20 20 20 Acid Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Poison 40 100%
22 22 22 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
28 28 28 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
28 28 28 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
28 28 28 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
34 34 34 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
42 42 42 Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
48 48 48 Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice N/A N/A
56 56 56 Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Breeding Information
Egg Group Ground Ground / Dragon Dragon
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Beat Up Each healthy (i.e. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. Physical Damage Dark 10 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Poison Fang Has a 30% chance to inflict Toxic poison on the target. Physical Damage Poison 50 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Poison Tail Has a high critical hit ratio and a 10% chance to poison the target. Physical Damage Poison 50 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Slam Damages the target. Physical Damage Normal 80 75%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Switcheroo Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Dark N/A 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
Platinum Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Platinum Seed Bomb Damages the target. Physical Damage Grass 80 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 60 230 - 293 261 - 324 230 - 293 261 - 324 230 - 293 261 - 324
Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Defense 69 128 - 185 156 - 213 143 - 206 174 - 237 157 - 226 191 - 260
Spec. Attack 65 121 - 178 149 - 206 135 - 198 166 - 229 148 - 217 182 - 251
Spec. Defense 79 146 - 203 174 - 231 163 - 226 194 - 257 179 - 248 213 - 282
Speed 80 148 - 205 176 - 233 165 - 228 196 - 259 181 - 250 215 - 284
Total 438 930 - 1278 1101 - 1449 1011 - 1389 1197 - 1575 1087 - 1495 1288 - 1696
Other Stats:
Base Experience 147
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 70
Capture Rate 90

 

 

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