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Arbok   

General Information
Regular Form Shiny Form
National Dex Number:
024
Sinnoh Dex Number:
Hoenn Dex Number:
226 
Johto Dex Number:
051 
English Name:
Arbok
Japanese Name:
Aaboku
Species:
Cobra
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Poison
Habitat:
Grassland
Height:
11ft 6in3.5 m
Weight:
143.3 lbs65 kg
Colour:
Purple

Abilities:
RSE & FRLGIntimidate:
Lowers opponent's Attack by one stage. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
RSE & FRLGShed Skin:
Has a 33% chance of removing all status effects on this Pokemon each turn.
Diamond & PearlIntimidate:
Lowers opponent's Attack by one stage. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles, whose level is at least 5 levels less than that of this Pokemon, halves.
Diamond & PearlShed Skin:
Has a 33% chance of removing all status effects on this Pokemon each turn.

Weaknesses:
Ground (x2)
Psychic (x2)
Resistances:
Grass (x0.5)
Fighting (x0.5)
Poison (x0.5)
Bug (x0.5)
Immunities:
No immunities

Evolution Line:

Ekans
lv22

Arbok

Items Held:
Version Items
GSC (Tradeback)Berry -
FRLG (Wild)Poison Barb 5%-

Pokedex Entries:
RedIt is rumored that the ferocious warning markings on its belly differ from area to area.
Blue
YellowThe frightening patterns on its belly have been studied. Six variations have been confirmed.
GoldTransfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
SilverWith a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.
CrystalTo intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
RubyThis POKéMON is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once ARBOK wraps its body around its foe, escaping its crunching embrace is impossible.
Sapphire
EmeraldThis POKéMON has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible.
FireRedThe pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
LeafGreenIt is rumored that the ferocious warning markings on its belly differ from area to area.
DiamondThe pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Pearl
Stadium 1If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body.
Stadium 2Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
TCGDark Arbok: Freezes its prey with its stare. If you should encounter one, remember not to look into its eyes.

LocationsAll | DPP | RSE/FRLG | GSC | RBY
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
No locations. Please toggle options for more locations.

Other Locations:
VersionArea
XDCipher Peon Smarton (Cipher Key Lair)

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
4 4 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
9 9 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
12 12 Glare Paralyzes the target. Other Damage Normal N/A 75%
17 17 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
20 20 Acid Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Poison 40 100%
22 22 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
28 28 Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
28 28 Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
28 28 Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
34 34 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
42 42 Gastro Acid Negates the target's ability as long as it remains in battle. Other Damage Poison N/A 100%
48 48 Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice N/A N/A
56 56 Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%

Other Games Level-Up Attacks:
XDMoveEffectTypePwrAcc
33 Refresh The user recovers from burn, poison and paralysis. Normal N/A N/A

Breeding Information
Egg Group: Ground / Dragon
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG | GSC