| RBY TM/HM |
Bide |
The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. This move ignores the target's type but still cannot hit Ghost-type Pokemon. |
Normal |
10 |
Var Dmg |
100% |
| Level-Up |
Bite |
Has a ~30% chance to make the target flinch. |
Dark |
25 |
60 |
100% |
| GSC TM/HM |
Blizzard |
Has a ~10% chance to freeze the target. |
Ice |
5 |
120 |
70% |
| RBY TM/HM |
Body Slam |
Has a ~30% chance to paralyze the target. |
Normal |
15 |
85 |
100% |
| Level-Up |
Bubble |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
30 |
20 |
100% |
| RBY TM/HM |
Bubblebeam |
Has a ~10% chance to lower the target's Speed by 1 stage. |
Water |
20 |
65 |
100% |
| Egg Move |
Confusion |
Has a ~10% chance to confuse the target. |
Psychic |
25 |
50 |
100% |
| RBY TM/HM |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. |
Fighting |
20 |
Var Dmg |
100% |
| GSC TM/HM |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
??? |
10 |
N/A |
N/A |
| RBY TM/HM |
Dig |
On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake, Magnitude and Fissure can hit underground, with Earthquake and Magnitude having doubled power; the user may also be hit underground if it was previously targeted by Lock-On or Mind Reader. On the second turn, the user attacks. |
Ground |
10 |
60 |
100% |
| RBY TM/HM |
Double Team |
Raises the user's Evasion by 1 stage. |
Normal |
15 |
N/A |
N/A |
| RBY TM/HM |
Double-edge |
The user receives 1/4 recoil damage. |
Normal |
15 |
120 |
100% |
| GSC TM/HM |
Dynamicpunch |
Confuses the target. |
Fighting |
5 |
100 |
50% |
| RBY TM/HM |
Earthquake |
Power doubles when performed against Pokemon using Dig. |
Ground |
10 |
100 |
100% |
| GSC TM/HM |
Endure |
Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| RBY TM/HM |
Fissure |
The target faints; doesn't work on higher-leveled Pokemon. However, this move will hit Digging Pokemon. |
Ground |
5 |
KO |
30% |
| Egg Move |
Flail |
Base power increases as the user's HP decreases. |
Normal |
15 |
Var BP |
100% |
| Egg Move |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
Normal |
40 |
N/A |
100% |
| GSC TM/HM |
Frustration |
Power increases as user's happiness decreases; maximum 102 BP. |
Normal |
20 |
Var BP |
100% |
| Egg Move |
Haze |
Eliminates any stat modifiers from all active Pokemon. |
Ice |
30 |
N/A |
N/A |
| GSC TM/HM |
Headbutt |
Has a ~30% chance to make the target flinch. |
Normal |
15 |
70 |
100% |
| GSC TM/HM |
Hidden Power |
Varies in power and type depending on the user's DVs; maximum 70 BP. Will run off the user's Attack or Special Attack depending on type. |
Normal |
15 |
Var BP |
100% |
| Level-Up |
Hydro Pump |
Damages the target. |
Water |
5 |
120 |
80% |
| GSC TM/HM |
Hyper Beam |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
Normal |
5 |
150 |
90% |
| RBY TM/HM |
Ice Beam |
Has a ~10% chance to freeze the target. |
Ice |
10 |
95 |
100% |
| GSC TM/HM |
Icy Wind |
Lowers the target's Speed by 1 stage. |
Ice |
15 |
55 |
95% |
| GSC TM/HM |
Iron Tail |
Has a ~30% chance to lower the target's Defense by 1 stage. |
Steel |
15 |
100 |
75% |
| RBY TM/HM |
Mega Kick |
Damages the target. |
Normal |
5 |
120 |
75% |
| RBY TM/HM |
Mega Punch |
Damages the target. |
Normal |
20 |
80 |
85% |
| RBY TM/HM |
Mimic |
This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. |
Normal |
10 |
N/A |
100% |
| Egg Move |
Mirror Coat |
Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. |
Psychic |
20 |
Var Dmg |
100% |
| Egg Move |
Mist |
Protects the user from negative stat modifiers caused by other Pokemon, but not by itself, until it switches out; can be Baton Passed by user. The user's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
Ice |
30 |
N/A |
N/A |
| Level-Up |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. |
Normal |
10 |
N/A |
N/A |
| RBY TM/HM |
Rage |
The user's Attack rises by 1 stage if attacked before its next move. |
Normal |
20 |
20 |
100% |
| Level-Up |
Rain Dance |
Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder becomes 100% accurate, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. |
Water |
5 |
N/A |
N/A |
| Level-Up |
Rapid Spin |
Removes Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Whirlpool and Wrap. These side effects do not occur if the move misses or is used against Ghost-type Pokemon. |
Normal |
40 |
20 |
100% |
| RBY TM/HM |
Reflect |
All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. |
Psychic |
20 |
N/A |
N/A |
| RBY TM/HM |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. |
Psychic |
10 |
N/A |
N/A |
| GSC TM/HM |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. |
Normal |
20 |
N/A |
100% |
| GSC TM/HM |
Rock Smash |
Has a ~50% chance to lower the target's Defense by 1 stage. |
Fighting |
15 |
20 |
100% |
| GSC TM/HM |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
Rock |
20 |
30 |
90% |
| RBY TM/HM |
Seismic Toss |
Does damage equal to user's level. |
Fighting |
20 |
Var Dmg |
100% |
| Level-Up |
Skull Bash |
The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. |
Normal |
15 |
100 |
100% |
| GSC TM/HM |
Snore |
Has a ~30% chance to make the target flinch; fails if user is awake. |
Normal |
15 |
40 |
100% |
| GSC TM/HM |
Strength |
Damages the target. |
Normal |
15 |
80 |
100% |
| RBY TM/HM |
Submission |
The user receives 1/4 recoil damage. |
Fighting |
20 |
80 |
80% |
| RBY TM/HM |
Substitute |
The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. |
Normal |
10 |
N/A |
N/A |
| GSC TM/HM |
Surf |
Damages the target. |
Water |
15 |
95 |
100% |
| Level-Up |
Tackle |
Damages the target. |
Normal |
35 |
35 |
95% |
| Level-Up |
Tail Whip |
Lowers the target's Defense by 1 stage. |
Normal |
30 |
N/A |
100% |
| RBY TM/HM |
Take Down |
The user receives 1/4 recoil damage. |
Normal |
20 |
90 |
85% |
| GSC TM/HM |
Toxic |
The target is badly poisoned, with the damage caused by poison doubling after each turn. However, Toxic poisoning will revert to normal poisoning if the poisoned Pokemon is switched out. |
Poison |
10 |
N/A |
85% |
| Level-Up |
Water Gun |
Damages the target. |
Water |
25 |
40 |
100% |
| GSC TM/HM |
Waterfall |
Damages the target. |
Water |
15 |
80 |
100% |
| GSC TM/HM |
Whirlpool |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it uses Baton Pass. |
Water |
15 |
15 |
70% |
| Level-Up |
Withdraw |
Raises the user's Defense by 1 stage. |
Water |
40 |
N/A |
N/A |
| Inherited |
Zap Cannon |
Paralyzes the target. |
Electric |
5 |
100 |
50% |