#009 Blastoise   

DeckDex
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 100     Type:
WeaknessResistanceRetreat Cost
x2   
Poké-POWER
Rain Dance: As often as you like during your turn (before your attack), you may attach 1 Energy card to one of your Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Hydro PumpDoes 40 damage plus 10 more damage for each energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra energy after the 2nd doesn't count.40+
Illustrator: Ken Sugimori Base Set 2/102 (Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 100     Type:
WeaknessResistanceRetreat Cost
x2   
Poké-POWER
Rain Dance: As often as you like during your turn (before your attack), you may attach 1 Energy card to one of your Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
CostNameEffectPower
Hydro PumpDoes 40 damage plus 10 more damage for each energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra energy after the 2nd doesn't count.40+
Illustrator: Ken Sugimori Base Set 2 2/130 (Holographic)
DARK BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
Rocket TackleDark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)40
HydrocannonDoes 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.30+
Illustrator: Mitsuhiro Arita Team Rocket 3/82 (Holographic)
DARK BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
Rocket TackleDark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)40
HydrocannonDoes 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.30+
Illustrator: Mitsuhiro Arita Team Rocket 20/82 (Rare)
DARK BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
Rocket TackleDark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)40
HydrocannonDoes 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.30+
Illustrator: Mitsuhiro Arita Legendary Collection 4/110 (Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 100     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Jet Stream: Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
CostNameEffectPower
Energy CannonDoes 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.40+
Illustrator: Kimiya Masago Expedition Base Set 4/165 (Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 100     Type:
WeaknessResistanceRetreat Cost
x2  
CostNameEffectPower
Double CannonFlip 2 coins. This attack does 40 damage times the number of heads.40x
BubbleFlip a coin. If heads, the Defending Pokémon is now Paralyzed.20
Illustrator: Hiromichi Sugiyama Expedition Base Set 36/165 (Rare)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 100     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-POWER
Jet Stream: Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
CostNameEffectPower
Energy CannonDoes 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.40+
Illustrator: Kimiya Masago Expedition Base Set 37/165 (Rare)
BLASTOISE EX
Evolves from Wartortle (Stage 2)/ex Pokémon
Hit Points: 150     Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
WeaknessResistanceRetreat Cost
x2   
Poké-POWER
Energy Rain: As often as you like during your turn (before your attack), you may attach a Energy card from your hand to 1 of your Pokémon. Put 1 damage counter on that Pokémon. This power can't be used if Blastoise ex is affected by a Special Condition.
CostNameEffectPower
Hyper WhirlpoolFlip a coin until you get tails. For each heads, your opponent discard an Energy card attached to the Defending Pokémon.80
Illustrator: Hikaru Koike EX Fire Red and Leaf Green 104/112 (Ex Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 110     Type: /
WeaknessResistanceRetreat Cost
x2   
Poké-BODY
Shield Veil: Each of your Active Pokémon has no Weakness.
CostNameEffectPower
Enraged Linear AttackChoose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Blastoise to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 
Skull Bash 60
Illustrator: Masakazu Fukuda EX Crystal Guardians 2/100 (Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 120     Type:
WeaknessResistanceRetreat Cost
x2  
Poké-BODY
Water Pressure: As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).
CostNameEffectPower
Hydro PumpDoes 50 damage plus 20 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.50+
Illustrator: Kouki Saitou EX Crystal Guardians 14/100 (Rare)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 120     Type:
WeaknessResistanceRetreat Cost
+30  
Poké-POWER
Waterlog: Once during your turn (before your attack), you may attach as many basic Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.
CostNameEffectPower
Hydro PumpDoes 50 damage plus 20 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.50+
Illustrator: Daisuke Ito Secret Wonders 2/132 (Holographic)
BLASTOISE
Evolves from Wartortle (Stage 2)
Hit Points: 130     Type:
WeaknessResistanceRetreat Cost
+30  
Poké-POWER
Dig Well: Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.
CostNameEffectPower
Aqua PressDoes 20 damage plus 10 more damage for each Energy attached to all Pokémon (both yours and your opponent's).20+
Double LauncherDiscard 2 Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Blastoise can't use Double Launcher during your next turn. 
Illustrator: Kagemaru Himeno Platinum 2/127 (Holographic)

 

 

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