Rain Dance: As often as you like during your turn (before your attack), you may attach 1 Energy card to one of your Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Hydro Pump
Does 40 damage plus 10 more damage for each energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra energy after the 2nd doesn't count.
40+
Illustrator: Ken Sugimori
Base Set 2/102 (Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Rain Dance: As often as you like during your turn (before your attack), you may attach 1 Energy card to one of your Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Hydro Pump
Does 40 damage plus 10 more damage for each energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra energy after the 2nd doesn't count.
40+
Illustrator: Ken Sugimori
Base Set 2 2/130 (Holographic)
DARK BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 70 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Rocket Tackle
Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)
40
Hydrocannon
Does 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
30+
Illustrator: Mitsuhiro Arita
Team Rocket 3/82 (Holographic)
DARK BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 70 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Rocket Tackle
Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)
40
Hydrocannon
Does 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
30+
Illustrator: Mitsuhiro Arita
Team Rocket 20/82 (Rare)
DARK BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 70 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Rocket Tackle
Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)
40
Hydrocannon
Does 30 damage plus 20 more damage for each Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
30+
Illustrator: Mitsuhiro Arita
Legendary Collection 4/110 (Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Jet Stream: Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
Cost
Name
Effect
Power
Energy Cannon
Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
40+
Illustrator: Kimiya Masago
Expedition Base Set 4/165 (Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Cost
Name
Effect
Power
Double Cannon
Flip 2 coins. This attack does 40 damage times the number of heads.
40x
Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
Illustrator: Hiromichi Sugiyama
Expedition Base Set 36/165 (Rare)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 100 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Jet Stream: Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
Cost
Name
Effect
Power
Energy Cannon
Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
40+
Illustrator: Kimiya Masago
Expedition Base Set 37/165 (Rare)
BLASTOISE EX Evolves from Wartortle (Stage 2)/ex Pokémon
Hit Points: 150 Type:
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Weakness
Resistance
Retreat Cost
x2
Poké-POWER
Energy Rain: As often as you like during your turn (before your attack), you may attach a Energy card from your hand to 1 of your Pokémon. Put 1 damage counter on that Pokémon. This power can't be used if Blastoise ex is affected by a Special Condition.
Cost
Name
Effect
Power
Hyper Whirlpool
Flip a coin until you get tails. For each heads, your opponent discard an Energy card attached to the Defending Pokémon.
80
Illustrator: Hikaru Koike
EX Fire Red and Leaf Green 104/112 (Ex Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 110 Type:/
Weakness
Resistance
Retreat Cost
x2
Poké-BODY
Shield Veil: Each of your Active Pokémon has no Weakness.
Cost
Name
Effect
Power
Enraged Linear Attack
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Blastoise to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Skull Bash
60
Illustrator: Masakazu Fukuda
EX Crystal Guardians 2/100 (Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 120 Type:
Weakness
Resistance
Retreat Cost
x2
Poké-BODY
Water Pressure: As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).
Cost
Name
Effect
Power
Hydro Pump
Does 50 damage plus 20 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
50+
Illustrator: Kouki Saitou
EX Crystal Guardians 14/100 (Rare)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 120 Type:
Weakness
Resistance
Retreat Cost
+30
Poké-POWER
Waterlog: Once during your turn (before your attack), you may attach as many basic Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.
Cost
Name
Effect
Power
Hydro Pump
Does 50 damage plus 20 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
50+
Illustrator: Daisuke Ito
Secret Wonders 2/132 (Holographic)
BLASTOISE Evolves from Wartortle (Stage 2)
Hit Points: 130 Type:
Weakness
Resistance
Retreat Cost
+30
Poké-POWER
Dig Well: Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.
Cost
Name
Effect
Power
Aqua Press
Does 20 damage plus 10 more damage for each Energy attached to all Pokémon (both yours and your opponent's).
20+
Double Launcher
Discard 2 Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Blastoise can't use Double Launcher during your next turn.