#009 Blastoise   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
009 234 211 -
Names:
English Japanese German French
Blastoise Kamekkusu Turtok Tortank
Visualisation:
Footprint Body Style Cry Anime Cry
Species: Shellfish
Type: Water
Habitat: Water's-edge
Gender Ratio:
Male: 87.5% Female: 12.5%
Height:
Imperial: 5ft 3in Metric: 1.6m
Weight:
Imperial: 188.5lbs Metric: 85.5kg
Colour: Blue
Abilities:
RSE and FRLGTorrent:
When its health reaches one-third or less of its max HP, this Pokemon's Water-type attacks receive a 50% boost in power.
DPPTorrent:
When its health reaches one-third or less of its max HP, this Pokemon's Water-type attacks receive a 50% boost in power.
Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Ice (x0.5)
Steel (x0.5)
Water (x0.5)
Immunities:
No immunities
Evolution Line:

Squirtle
lv16

Wartortle
lv36

Blastoise
Pokedex Entries:
RedA brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
Blue
YellowOnce it takes aim at its enemy, it blasts out water with even more force than a fire hose.
GoldIt deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
SilverThe rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
CrystalIt firmly plants its feet on the ground before shooting water from the jets on its back.
RubyBLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Sapphire
EmeraldThe waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.
FireRedIt crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
LeafGreenA brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
DiamondThe jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
PlatinumThe jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Stadium 1It has spouts extending from its shell at the top. They spray water like cannons, hard enough to pierce concrete walls.
Stadium 2It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
TCGDark Blastoise: An aggressive Pokémon that tackles anything it sees.
LocationsAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Morning Day Night Pal Park
Pal Park
-
Trade from HeartGold/SoulSilver Morning Day Night Trade
Trade
-
Pearl Pal Park from LeafGreen/FireRed Morning Day Night Pal Park
Pal Park
-
Trade from HeartGold/SoulSilver Morning Day Night Trade
Trade
-
Platinum Pal Park from LeafGreen/FireRed Morning Day Night Pal Park
Pal Park
-
Trade from HeartGold/SoulSilver Morning Day Night Trade
Trade
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Wartortle   Evolve
Evolve
-
SoulSilver Evolve Wartortle   Evolve
Evolve
-
Level-Up MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 1 Flash Cannon Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Steel 80 100%
4 4 4 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 7 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
10 10 10 Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
13 13 13 Water Gun Damages the target. Special Damage Water 40 100%
16 16 16 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
20 20 20 Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
24 24 24 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28 28 28 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
32 32 32 Aqua Tail Damages the target. Physical Damage Water 90 90%
39 39 39 Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 100 100%
- 46 46 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
46 53 53 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
53 60 60 Hydro Pump Damages the target. Special Damage Water 120 80%
Breeding Information
Egg Group Water 1 Water 1 / Monster Monster
Approx Steps to Hatch5120
Egg MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Aqua Jet Usually goes first. Physical Damage Water 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Haze Eliminates any stat modifiers from all active Pokemon. The stat boosts from Choice Band, Choice Lens and Choice Scarf are not affected. Other Damage Ice N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Muddy Water Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Water 95 85%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
HGSS Water Spout Base power decreases as the user's HP decreases. Special Damage Water Var BP 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored MovesAll Generations | DPP | RSE and FRLG | GSC
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
DPP Hydro Cannon The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Water 150 90%
Platinum and HGSS Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum and HGSS Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum and HGSS Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum and HGSS Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum and HGSS Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum and HGSS Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum and HGSS Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum and HGSS Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum and HGSS Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum and HGSS Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum and HGSS Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift MovesAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM CompatibilityAll Generations | DPP | RSE and FRLG | GSC | RBY
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsAll Generations | RSE, FRLG and DPP | GSC | RBY
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 79 268 - 331 299 - 362 268 - 331 299 - 362 268 - 331 299 - 362
Attack 83 153 - 210 181 - 238 171 - 234 202 - 265 188 - 257 222 - 291
Defense 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Spec. Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Spec. Defense 105 193 - 250 221 - 278 215 - 278 246 - 309 236 - 305 270 - 339
Speed 78 144 - 201 172 - 229 161 - 224 192 - 255 177 - 246 211 - 280
Total 530 1099 - 1447 1270 - 1618 1195 - 1573 1381 - 1759 1286 - 1694 1487 - 1895
Other Stats:
Base Experience 210
Growth Curve Hard
Max Experience at Lv100 1,059,860
EVs Awarded (RSE, FRLG and DPP) Spec. Defense +3
Base Happiness 70
Capture Rate 45
Pokeathlon Stats:
Pokemon Speed Power Technique Stamina Jump
Blastoise Min
Base
Max

 

 

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