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Blastoise   

General Information
Regular Form Shiny Form
National Dex Number:
009
Sinnoh Dex Number:
Hoenn Dex Number:
211 
Johto Dex Number:
234 
English Name:
Blastoise
Japanese Name:
Kamekkusu
Species:
Shellfish
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Water
Habitat:
Water's-edge
Height:
5ft 3in1.6 m
Weight:
188.5 lbs85.5 kg
Colour:
Blue

Abilities:
RSE & FRLGTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.
Diamond & PearlTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Squirtle
lv16

Wartortle
lv36

Blastoise

Pokedex Entries:
RedA brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
Blue
YellowOnce it takes aim at its enemy, it blasts out water with even more force than a fire hose.
GoldIt deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
SilverThe rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
CrystalIt firmly plants its feet on the ground before shooting water from the jets on its back.
RubyBLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Sapphire
EmeraldThe waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.
FireRedIt crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
LeafGreenA brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
DiamondThe jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
Stadium 1It has spouts extending from its shell at the top. They spray water like cannons, hard enough to pierce concrete walls.
Stadium 2It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
TCGDark Blastoise: An aggressive Pokémon that tackles anything it sees.

LocationsAll | DP | RSE/FRLG | GSC | RBY
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
1   Flash Cannon Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Steel 80 100%
4   Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
10   Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
13   Water Gun Damages the target. Special Damage Water 40 100%
16   Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
20   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
24   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28   Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
32   Aqua Tail Damages the target. Physical Damage Water 90 90%
39   Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 100 100%
46   Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
53   Hydro Pump Damages the target. Special Damage Water 120 80%

Breeding Information
Egg Group: Water 1 / Monster
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC