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Wartortle   

Level-Up AttacksAll | DPP | RSE/FRLG | GSC | RBY
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
4 4 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
10 10 Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
13 13 Water Gun Damages the target. Special Damage Water 40 100%
16 16 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
20 20 Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
24 24 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28 28 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
32 32 Aqua Tail Damages the target. Physical Damage Water 90 90%
36 36 Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 100 100%
- 40 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
40 44 Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
44 48 Hydro Pump Damages the target. Special Damage Water 120 80%

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