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Wartortle   

General Information
Regular Form Shiny Form
National Dex Number:
008
Sinnoh Dex Number:
Hoenn Dex Number:
210 
Johto Dex Number:
233 
English Name:
Wartortle
Japanese Name:
Kameeru
Species:
Turtle
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Water
Habitat:
Water's-edge
Height:
3ft 3in1 m
Weight:
49.6 lbs22.5 kg
Colour:
Blue

Abilities:
RSE & FRLGTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.
Diamond & PearlTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Squirtle
lv16

Wartortle
lv36

Blastoise

Pokedex Entries:
RedOften hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance.
Blue
YellowWhen tapped, this Pokémon will pull in its head, but its tail will still stick out a little bit.
GoldIt is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
SilverIt cleverly controls its furry ears and tails to maintain its balance while swimming.
CrystalIts long, furry tail is a symbol of longevity, making it quite popular among older people.
RubyIts tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON's toughness as a battler.
Sapphire
EmeraldIts large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this POKéMON's toughness in battle.
FireRedThis POKéMON is very popular as a pet. Its fur-covered tail is a symbol of its longevity.
LeafGreenOften hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance.
DiamondIt is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Pearl
Stadium 1The tail is covered with a rich fur. It stores air in the fur before taking extended dives underwater.
Stadium 2It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
TCGDark Wartortle: A Pokémon with a negative attitude, it hides in its shell whenever it's in a bad mood-which is often.
Wartortle: When attacked, this Pokémon withdraws into its shell, although it can't quite pull in all of its long tail.

LocationsAll | DP | RSE/FRLG | GSC | RBY
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
4   Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
10   Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
13   Water Gun Damages the target. Special Damage Water 40 100%
16   Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
20   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
24   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
28   Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
32   Aqua Tail Damages the target. Physical Damage Water 90 90%
36   Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 100 100%
40   Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
44   Hydro Pump Damages the target. Special Damage Water 120 80%

Breeding Information
Egg Group: Water 1 / Monster
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC