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Squirtle   

General Information
Regular Form Shiny Form
National Dex Number:
007
Sinnoh Dex Number:
Hoenn Dex Number:
209 
Johto Dex Number:
232 
English Name:
Squirtle
Japanese Name:
Zenigame
Species:
Tiny Turtle
Footprint
Cry
Anime
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Water
Habitat:
Water's-edge
Height:
1ft 8in0.5 m
Weight:
19.8 lbs9 kg
Colour:
Blue

Abilities:
RSE & FRLGTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.
Diamond & PearlTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.

Weaknesses:
Electric (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Water (x0.5)
Ice (x0.5)
Steel (x0.5)
Immunities:
No immunities

Evolution Line:

Squirtle
lv16

Wartortle
lv36

Blastoise

Items Held:
Version Items
GSC (Tradeback)Bitter Berry -

Pokedex Entries:
RedAfter birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
Blue
YellowShoots water at prey while in the water. Withdraws into its shell when in danger.
GoldThe shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
SilverThe shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
CrystalWhen it feels threatened, it draws its legs inside its shell and sprays water from its mouth.
RubySQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Sapphire
EmeraldIts shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
FireRedWhen it retracts its long neck into its shell, it squirts out water with vigorous force.
LeafGreenAfter birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
DiamondIt shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Pearl
Stadium 1It takes time for the shell to form and harden after hatching. It sprays foam powerfully from its mouth.
Stadium 2The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
TCGSquirtle: Cute Pokémon that charms people with its innocent eyes. Loves swimming all day long.

LocationsAll | DP | RSE/FRLG | GSC | RBY
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-
Pearl Pal Park from LeafGreen/FireRed Pal Park
Pal Park
-

Level-Up AttacksAll | DP | RSE/FRLG | GSC | RBY
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
4   Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7   Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
10   Withdraw Raises the user's Defense by 1 stage. Other Damage Water N/A N/A
13   Water Gun Damages the target. Special Damage Water 40 100%
16   Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
19   Rapid Spin Removes Spikes, Stealth Rock, Toxic Spikes and Leech Seed from the user's side of the field; also frees the user from Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool and Wrap. These effects do not occur if the move misses or is used against Ghost-type Pokemon. Physical Damage Normal 20 100%
22   Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
25   Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
28   Aqua Tail Damages the target. Physical Damage Water 90 90%
31   Skull Bash The user prepares on turn one, raising its Defense by 1 stage and becoming uncontrollable, and then attacks on turn two. Physical Damage Normal 100 100%
34   Rain Dance Cancels all other weather moves. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. Other Damage Water N/A N/A
37   Hydro Pump Damages the target. Special Damage Water 120 80%

Breeding Information
Egg Group: Water 1 / Monster
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG | GSC