Energy Burn: As often as you like before your turn (before your attack), you may turn all Energy attached to Charizard into Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Fire Spin
Discard 2 Energy cards attached to Charizard in order to use this attack.
100
Illustrator: Mitsuhiro Arita
Base Set 4/102 (Holographic)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
120
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
76
Poké-POWER
Energy Burn: As often as you like before your turn (before your attack), you may turn all Energy attached to Charizard into Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Fire Spin
Discard 2 Energy cards attached to Charizard in order to use this attack.
100
Illustrator: Mitsuhiro Arita
Base Set 2 4/130 (Holographic)
DARK CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
80
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
38
Cost
Name
Effect
Power
Nail Flick
10
Continuous Fireball
Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.
50x
Illustrator: Ken Sugimori
Team Rocket 4/82 (Holographic)
DARK CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
80
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
38
Cost
Name
Effect
Power
Nail Flick
10
Continuous Fireball
Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.
50x
Illustrator: Ken Sugimori
Team Rocket 21/82 (Rare)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
120
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
76
Poké-POWER
Energy Burn: As often as you like before your turn (before your attack), you may turn all Energy attached to Charizard into Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Cost
Name
Effect
Power
Fire Spin
Discard 2 Energy cards attached to Charizard in order to use this attack.
100
Illustrator: Mitsuhiro Arita
Legendary Collection 3/110 (Holographic)
BLAINE'S CHARIZARD
Evolves from Blaine's Charmeleon (Stage 2)
Hit Points
100
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
50
Cost
Name
Effect
Power
Roaring Flames
Discard all energy cards attached to Blaine's Charizard. If all Energy cards attached to Blaine's Charizard provide 2 , discard all of them. This attack does 20 damage plus 20 more damage for each energy discarded in this way.
20+
Flame Jet
Flip a coin. If heads, choose one of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Illustrator: Ken Sugimori
Gym Challenge 2/132 (Holographic)
SHINING CHARIZARD
Basic Pokémon
Hit Points
100
Type
Fire
Weakness
Water
Resistance
Fighting
Retreat Cost
Level
61
Cost
Name
Effect
Power
White-hot Flame
Discard 1 energy and 1 energy card attached to Shining Charizard or this attack does nothing. Flip a coin, if tails, Shining Charizard does 30 damage to itself.
100
Illustrator: Hironobu Yoshida
Neo Destiny 107/105 (Shining)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
120
Type
Fire
Weakness
Water
Resistance
Retreat Cost
ID
B-72-#
Poké-POWER
Burning Energy: Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokémon into Energy for the rest of the turn. This power can't be used if Charizard affected by a Special Condition.
Cost
Name
Effect
Power
Scorching Whirlwind
Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard.
120
Illustrator: Hiromichi Sugiyama
Expedition 6/165 (Holographic)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
100
Type
Fire
Weakness
Water
Resistance
Retreat Cost
ID
A-12-#
Cost
Name
Effect
Power
Tail Smash
Flip a coin. If tails, this attack does nothing.
40
Flamethrower
Discard 1 Energy card attached to Charizard.
60
Illustrator: Atsuko Nishida
Expedition 39/165 (Rare)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
120
Type
Fire
Weakness
Water
Resistance
Retreat Cost
ID
B-72-#
Poké-POWER
Burning Energy: Once during your turn (before your attack), you may turn all basic Energy attached to all of your Pokémon into Energy for the rest of the turn. This power can't be used if Charizard affected by a Special Condition.
Cost
Name
Effect
Power
Scorching Whirlwind
Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to Charizard. If both are tails, discard all Energy cards attached to Charizard.
120
Illustrator: Hiromichi Sugiyama
Expedition 40/165 (Rare)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
110
Type
Colorless
Weakness
Water
Resistance
Retreat Cost
ID
F-73-#
Poké-BODY
Crystal Type: Whenever you attach a , , or basic Energy card from your hand to Charizard, Charizard's type (color) becomes the same as that type of Energy until the end of the turn.
Cost
Name
Effect
Power
Fireblast
Discard an Energy card attached to Charizard.
40
Dragon Tail
Flip 2 coins. This attack does 50 damage times the number of heads.
50x
Illustrator: Kouki Saitou
Skyridge 146/144 (Super Rare Holographic)
CHARIZARD
Evolves from Charmeleon (Stage 2)
Hit Points
120
Type
Fire
Weakness
Water
Resistance
Retreat Cost
Level
Cost
Name
Effect
Power
Collect Fire
Flip a coin. If heads, search your discard pile for 2 Energy cards and attach them to Charizard (1 if there is only 1).
30
Flame Pillar
You may discard a Energy card attached to Charizard. If you do, choose 1 of your opponent's Benched Pokémon and do 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
60
Illustrator: Mitsuhiro Arita
EX Dragon 100/97 (Super Rare)
CHARIZARD EX
Evolves from Charmeleon (Stage 2)/ex Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
Hit Points
160
Type
Fire
Weakness
Resistance
Retreat Cost
Level
Poké-BODY
Energy Flame: All Energy attached to Charizard ex are Energy instead of its usual type.
Cost
Name
Effect
Power
Slash
50
Burn Down
Discard 5 Energy attached to Charizard ex. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERS, Poké-BODIES, and any other effects on the Defending Pokémon.